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<blockquote data-quote="Erik42" data-source="post: 6498928" data-attributes="member: 6782023"><p>Good things happen on natural 20's bad things happen on a natural 1. I've always played that way and probably always will. For the natural one, it is usually nothing terrible; the point is not to punish the PCs but add some color and realism to the game. Fights are awkward things in which a lot can go wrong. Maybe the PC slips and rights themselves with no harm done. Depending on the terrain, they might go down entirely. Their weapon may be nicked or notched, requiring some repair the next time they are in town. They could drop the weapon. Lots can happen. I don't use a table or rely on the dice generally to determine the result, but will pick something appropriate based on the circumstance. Again, this is not something punitive; I want my PCs to well, but be challenged while enjoying a good story.</p></blockquote><p></p>
[QUOTE="Erik42, post: 6498928, member: 6782023"] Good things happen on natural 20's bad things happen on a natural 1. I've always played that way and probably always will. For the natural one, it is usually nothing terrible; the point is not to punish the PCs but add some color and realism to the game. Fights are awkward things in which a lot can go wrong. Maybe the PC slips and rights themselves with no harm done. Depending on the terrain, they might go down entirely. Their weapon may be nicked or notched, requiring some repair the next time they are in town. They could drop the weapon. Lots can happen. I don't use a table or rely on the dice generally to determine the result, but will pick something appropriate based on the circumstance. Again, this is not something punitive; I want my PCs to well, but be challenged while enjoying a good story. [/QUOTE]
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