Methos of Aundair
First Post
A few sessions back my characters were facing an advanced spectre and the spectre scored a critical hit against one of the pc’s. A spectre deals damage in the form of 1d8 plus 2 negative levels. Due to it being a critical hit I ruled the spectre dealt 2d8 plus 4 negative levels. No one had a problem with this except the player. He abided by the ruling but later discussed it with me saying he didn’t believe negative energy was doubled during a critical hit. This is a player who isn’t a problem, but just wants to see it in writing, only neither one of us can find it in the core books. Basically, my exact question is, can someone show me, or point me in the general direction, where it states that either energy drain, negative levels, or supernatural abilities are also doubled in a critical hit? Or inform me that I am incorrect in my ruling. Thanks in advance.