Branduil
Hero
So the regen takes care of the Wis damage for the cleric, and Cloudkill makes it 3d10+INT+WIS (Wizard and Cleric stats respectively) for the target. Its still just that and 2d10 per round for the cleric until the Cleric is bloodied. I still dont see how thats broken. Compare it to how much damage an entire party would do over the course of the rounds. Even with extra healing for the cleric, it just doesnt seem that broken for the cost of the constant damage to the cleric, and the inability for the rest of the party to do anything (except for a wizard with cloudkill). I may be wrong, but I just dont see it.
You don't see a problem with being able to automatically kill Orcus after two rounds?