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Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
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<blockquote data-quote="John Lynch2" data-source="post: 7774581" data-attributes="member: 6955257"><p>Agreed. It's at 3.8 million right now (based on my google conversion of Australian dollars). I expect within a week it will cap out at 5 million with it possibly reaching 10 to 15 million by the end of the backing period. I'd be surprised if it doesn't reach 10 million and I'll be surprised if it surpasses 15 million.</p><p></p><p>All in all it does look like a very well run kickstarter. It's very up front about the costs and the stretch goals look pretty reasonable. I'd be a bit concerned about the backer rewards as they seem to add up quite quickly to a lot of stuff being sent to the backers. However I'm hopeful that given how professional they've been with everything else that they could get some goodies sorted out properly as well. They look like they've accounted for it which hopefully also means paying wages for someone to put together all of the rewards. So far they've got 4 episodes with no stretch goals beyond 3 million. I expect they'll double check the backer reward costs and the other overheads and then put up some more stretch goals (possibly at 1 million or $750,000 increments instead of $500,000 increments) and then keep chugging along.</p></blockquote><p></p>
[QUOTE="John Lynch2, post: 7774581, member: 6955257"] Agreed. It's at 3.8 million right now (based on my google conversion of Australian dollars). I expect within a week it will cap out at 5 million with it possibly reaching 10 to 15 million by the end of the backing period. I'd be surprised if it doesn't reach 10 million and I'll be surprised if it surpasses 15 million. All in all it does look like a very well run kickstarter. It's very up front about the costs and the stretch goals look pretty reasonable. I'd be a bit concerned about the backer rewards as they seem to add up quite quickly to a lot of stuff being sent to the backers. However I'm hopeful that given how professional they've been with everything else that they could get some goodies sorted out properly as well. They look like they've accounted for it which hopefully also means paying wages for someone to put together all of the rewards. So far they've got 4 episodes with no stretch goals beyond 3 million. I expect they'll double check the backer reward costs and the other overheads and then put up some more stretch goals (possibly at 1 million or $750,000 increments instead of $500,000 increments) and then keep chugging along. [/QUOTE]
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Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
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