D&D 5E Criticals

Remember that hit points and damage both scale with level in D&D Next, so the extra dice is a method to keep critical hits simple and powerful while ensuring they still scale.
 

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If all a critical does is the max damage that you could do anyways wit a regular roll, that is teh suk.

Why not have a critical grant a free CS die that can be immediately spent (even for non-fighters)? You could then use that die for extra damage or to trip, etc.
 


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