Critique a divine feat

Starman

Adventurer
What do you think of the following feat? Overpowered? Underpowered? Just right?

Aquatic Turning [Divine]
You can turn or rebuke aquatic creatures as you do water creatures.
Prerequisites: Ability to turn or rebuke creatures of the water subtype
Benefit: Spend two of your turn water attempts to turn creatures of the aquatic subtype.

Starman
 
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As it's pretty darn limited, I would recommend only having it take one turning attempt. Though you might wanna specify that it will only turn, and not destroy, aquatic creatures...
 

Hmmm...you're probably right. I was trying to err on the side of caution, but I don't think one attempt will hurt anything. And, yeah, I do need to add that no destroying clause. So we have:

Aquatic Turning [Divine]
You can turn or rebuke aquatic creatures as you do water creatures.
Prerequisites: Ability to turn or rebuke creatures of the water subtype
Benefit: Spend one of your turn water attempts to turn/rebuke creatures of the aquatic subtype. These creatures cannot be destroyed by the use of this ability.

Starman
 
Last edited:

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