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Critique Brawler Class
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<blockquote data-quote="Balgus" data-source="post: 1566654" data-attributes="member: 8113"><p>I had always felt that the monk was a bit out of place in DND. It seemed like all the other classes has a distinct medieval europe taste, and in ocmes a monk- purebred asian. </p><p></p><p> Hmmm... Yeah- I was thinking that too. It's just that I was reading in DMG where it talks about creating new classes, you should take out what you don't want and replace them with comparable abilities from other classes. </p><p></p><p>OK- I deleted most the stuff that makes the monk him- but kept basically things that weren't oriental or meditation in nature. </p><p></p><p>saves- as monk</p><p>HD- D10 (or maybe still d8)</p><p>BAB- as monk, flurry of blows</p><p>skills 4+int (skill list- as monk)</p><p>Int to AC (as monk's Wis bonus)</p><p>can wear light armor (no shields)</p><p>weapon list- all simple, handaxe, light pick, siangham, shortsword, sap, light hammer (basically any weapon that is easily accessible, or reradily available to anyone)</p><p></p><p>1-Stunning Fist (use str instead of wis), unarmed strike</p><p>2-Power Punch (as circle kick, but punch), FLURRY OF BLOWS</p><p>3-uncanny dodge(cant lose dex)</p><p>4-evasion</p><p>5-BASE SPEED +5</p><p>6-Bonus Feat</p><p>7-IMPROVED INI</p><p>8-</p><p>9-UNCANNY DODGE (cant be flanked)</p><p>10-IMPROVED EVASION, BASE SPEED +10</p><p>11-Greater Flurry</p><p>12-</p><p>13-METTLE</p><p>14-DEFENSIVE ROLL</p><p>15-BASE SPEED +15</p><p>16-Acrobatic attack</p><p>17-</p><p>18-FISTS OF FURY (IMPR CRIT for unarmed attack- stacks with feat)</p><p>19-</p><p>20-BONUS FEAT, BASE SPEED +20</p><p></p><p></p><p>*changes are in CAPS*</p></blockquote><p></p>
[QUOTE="Balgus, post: 1566654, member: 8113"] I had always felt that the monk was a bit out of place in DND. It seemed like all the other classes has a distinct medieval europe taste, and in ocmes a monk- purebred asian. Hmmm... Yeah- I was thinking that too. It's just that I was reading in DMG where it talks about creating new classes, you should take out what you don't want and replace them with comparable abilities from other classes. OK- I deleted most the stuff that makes the monk him- but kept basically things that weren't oriental or meditation in nature. saves- as monk HD- D10 (or maybe still d8) BAB- as monk, flurry of blows skills 4+int (skill list- as monk) Int to AC (as monk's Wis bonus) can wear light armor (no shields) weapon list- all simple, handaxe, light pick, siangham, shortsword, sap, light hammer (basically any weapon that is easily accessible, or reradily available to anyone) 1-Stunning Fist (use str instead of wis), unarmed strike 2-Power Punch (as circle kick, but punch), FLURRY OF BLOWS 3-uncanny dodge(cant lose dex) 4-evasion 5-BASE SPEED +5 6-Bonus Feat 7-IMPROVED INI 8- 9-UNCANNY DODGE (cant be flanked) 10-IMPROVED EVASION, BASE SPEED +10 11-Greater Flurry 12- 13-METTLE 14-DEFENSIVE ROLL 15-BASE SPEED +15 16-Acrobatic attack 17- 18-FISTS OF FURY (IMPR CRIT for unarmed attack- stacks with feat) 19- 20-BONUS FEAT, BASE SPEED +20 *changes are in CAPS* [/QUOTE]
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