Critique my "Disease" (Curse): The Will of Orcus

LostSoul

Adventurer
I wrote up a new "disease" that I might use in an upcoming Keep on the Shadowfell session. It's not a disease, though, it's a curse; I just thought the disease track would work well.

Here it is:
The Will of Orcus Level 11 Disease
The curse wracks your body with pain, necrotic energy spreading through you in spasms of pain.
Attack: Failure in the skill challenge I am going to set up.
Endurance: Improve DC 24, Maintain DC 19, Worsen DC 18 or lower

The target is cured.
<-
Initial Effect: The target loses one healing surge that it cannot regain until cured.
<->
The target regains only half the normal number of hit points from healing effects. In addition, it takes 10 necrotic damage which cannot be healed until cured.
<->
Each time the target is bloodied, it gains ongoing 10 necrotic damage (save ends).
->
Final State: The target is dazed.

Special: Cure Disease will not cure the target; for that, a Remove Affliction is neccessary. All effects are negated if the target does the will of the creature who inflicted the target with the curse, though the target is not cured. If the person who inflicted the curse upon the target is killed, the curse is cured.


Any thoughts? Should I use another, standard disease? Is it too high level? Should I use another mechanic?
 

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Sounds like an interesting way to implement a geas or the equivalent. Have you considered having this effect resisted with Arcana or Religion instead of Endurance? It might be interesting to resist a curse with something other than direct physical fortitude.
 

Sounds like an interesting way to implement a geas or the equivalent. Have you considered having this effect resisted with Arcana or Religion instead of Endurance? It might be interesting to resist a curse with something other than direct physical fortitude.

Yeah - I'd probably ask the player to describe how his PC resists the disease, and if we buy it (i.e. the group thinks it's cool), then I'd let him roll something else.
 

I might be inclined to make it use Will instead of Fort, but that's just me. Other than that, at first glance, it looks about right.



Cheers,
Roger
 

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