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Critique my monster, please?
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<blockquote data-quote="kaomera" data-source="post: 5466889" data-attributes="member: 38357"><p>Hey, my players stay out, etc., etc.</p><p></p><p>I'm working on monsters for this weekend's game, and given that among other things I need to be ready to go in several different directions at once, I'm kind of trying to keep things simple... Unfortunately, I also have a particular miniature I want to get use out of, and that's involving some conversion from elite to standard monster. So I'm not 100% sure if what I've done will work... (My main concern is that is may be underpowered...)</p><p></p><p>[sblock]</p><p><strong>Volcanic Dragon Lavaspewer</strong> Level 17 Brute</p><p>Large elemental magical beast (dragon, fire) XP 1,600</p><p>HP 202; Bloodied 101</p><p>AC 29; Fortitude 31; Reflex 28; Will 29</p><p>Speed 8, fly 2 (clumsy)</p><p>Initiative +13</p><p>Perception +14</p><p>Darkvision</p><p></p><p><em>Standard Actions</em></p><p>m <strong>Bite</strong> (fire, poison) • At-Will</p><p>Attack: Melee 2 (one creature); +21 vs. AC</p><p>Hit: 1d10 + 8 damage, and ongoing 10 fire and poison damage (save ends).</p><p></p><p>C <strong>Lava Spray</strong> (fire) • Recharge 5 6</p><p>Attack: Close Blast 3, two adjacent non-overlapping areas (creatures in the blasts); +18 vs. Fortitude</p><p>Hit: 2d10 + 8 fire damage and the target is slowed and blinded (save ends both).</p><p></p><p><em>Minor Actions</em></p><p>m <strong>Claw</strong> (poison) • Recharge 4 5 6</p><p>Attack: Melee 2 (one creature); +23 vs. AC</p><p>Hit: 1d8 + 7 damage, and the target takes poison damage equal to any ongoing poison damage affecting it, and loses all fire resistance until the end of the dragon’s next turn.</p><p></p><p><em>Triggered Actions</em></p><p>C <strong>Smoldering Furnace</strong> (fire, poison) • Encounter</p><p>Trigger: The volcanic dragon is first bloodied in an encounter.</p><p>Attack (Immediate Reaction): Close burst 2 (creatures in the burst); +18 vs. Fortitude</p><p>Hit: 1d10 + 7 fire damage.</p><p>Effect: Each creature in the burst takes ongoing 10 poison damage and is pushed 1 square, and the volcanic dragon's lava spray power recharges.</p><p></p><p>Str 24 (+15) Dex 21 (+13) Wis 23 (+14)</p><p>Con 22 (+14) Int 18 (+12) Cha 20 (+13)</p><p>Alignment unaligned Languages Common, Draconic, Primordial</p><p></p><p>© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.</p><p></p><p>So I'm hoping that multiple attacks / multiple targets / ongoing damage will make up for the limited damage expressions, but have I gone too far? Damage on the base monster (Adult Volcanic Dragon) was also fairly low, but it has a number of options for extra attacks and an aura, as it's an Elite. I'm also trying to keep this simpler for me to run, especially as it's going to be a meat-shield (well, magma-shield) out front in the encounter. This is why the aura is gone - I really don't want to have to deal with that, but I may not have compensated enough for that lost damage...</p><p>[/sblock]</p><p></p><p>Any help very much appreciated!</p></blockquote><p></p>
[QUOTE="kaomera, post: 5466889, member: 38357"] Hey, my players stay out, etc., etc. I'm working on monsters for this weekend's game, and given that among other things I need to be ready to go in several different directions at once, I'm kind of trying to keep things simple... Unfortunately, I also have a particular miniature I want to get use out of, and that's involving some conversion from elite to standard monster. So I'm not 100% sure if what I've done will work... (My main concern is that is may be underpowered...) [sblock] [b]Volcanic Dragon Lavaspewer[/b] Level 17 Brute Large elemental magical beast (dragon, fire) XP 1,600 HP 202; Bloodied 101 AC 29; Fortitude 31; Reflex 28; Will 29 Speed 8, fly 2 (clumsy) Initiative +13 Perception +14 Darkvision [i]Standard Actions[/i] m [b]Bite[/b] (fire, poison) • At-Will Attack: Melee 2 (one creature); +21 vs. AC Hit: 1d10 + 8 damage, and ongoing 10 fire and poison damage (save ends). C [b]Lava Spray[/b] (fire) • Recharge 5 6 Attack: Close Blast 3, two adjacent non-overlapping areas (creatures in the blasts); +18 vs. Fortitude Hit: 2d10 + 8 fire damage and the target is slowed and blinded (save ends both). [i]Minor Actions[/i] m [b]Claw[/b] (poison) • Recharge 4 5 6 Attack: Melee 2 (one creature); +23 vs. AC Hit: 1d8 + 7 damage, and the target takes poison damage equal to any ongoing poison damage affecting it, and loses all fire resistance until the end of the dragon’s next turn. [i]Triggered Actions[/i] C [b]Smoldering Furnace[/b] (fire, poison) • Encounter Trigger: The volcanic dragon is first bloodied in an encounter. Attack (Immediate Reaction): Close burst 2 (creatures in the burst); +18 vs. Fortitude Hit: 1d10 + 7 fire damage. Effect: Each creature in the burst takes ongoing 10 poison damage and is pushed 1 square, and the volcanic dragon's lava spray power recharges. Str 24 (+15) Dex 21 (+13) Wis 23 (+14) Con 22 (+14) Int 18 (+12) Cha 20 (+13) Alignment unaligned Languages Common, Draconic, Primordial © 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools. So I'm hoping that multiple attacks / multiple targets / ongoing damage will make up for the limited damage expressions, but have I gone too far? Damage on the base monster (Adult Volcanic Dragon) was also fairly low, but it has a number of options for extra attacks and an aura, as it's an Elite. I'm also trying to keep this simpler for me to run, especially as it's going to be a meat-shield (well, magma-shield) out front in the encounter. This is why the aura is gone - I really don't want to have to deal with that, but I may not have compensated enough for that lost damage... [/sblock] Any help very much appreciated! [/QUOTE]
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