kaomera
Explorer
Hey, my players stay out, etc., etc.
I'm working on monsters for this weekend's game, and given that among other things I need to be ready to go in several different directions at once, I'm kind of trying to keep things simple... Unfortunately, I also have a particular miniature I want to get use out of, and that's involving some conversion from elite to standard monster. So I'm not 100% sure if what I've done will work... (My main concern is that is may be underpowered...)
[sblock]
Volcanic Dragon Lavaspewer Level 17 Brute
Large elemental magical beast (dragon, fire) XP 1,600
HP 202; Bloodied 101
AC 29; Fortitude 31; Reflex 28; Will 29
Speed 8, fly 2 (clumsy)
Initiative +13
Perception +14
Darkvision
Standard Actions
m Bite (fire, poison) • At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 1d10 + 8 damage, and ongoing 10 fire and poison damage (save ends).
C Lava Spray (fire) • Recharge 5 6
Attack: Close Blast 3, two adjacent non-overlapping areas (creatures in the blasts); +18 vs. Fortitude
Hit: 2d10 + 8 fire damage and the target is slowed and blinded (save ends both).
Minor Actions
m Claw (poison) • Recharge 4 5 6
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 1d8 + 7 damage, and the target takes poison damage equal to any ongoing poison damage affecting it, and loses all fire resistance until the end of the dragon’s next turn.
Triggered Actions
C Smoldering Furnace (fire, poison) • Encounter
Trigger: The volcanic dragon is first bloodied in an encounter.
Attack (Immediate Reaction): Close burst 2 (creatures in the burst); +18 vs. Fortitude
Hit: 1d10 + 7 fire damage.
Effect: Each creature in the burst takes ongoing 10 poison damage and is pushed 1 square, and the volcanic dragon's lava spray power recharges.
Str 24 (+15) Dex 21 (+13) Wis 23 (+14)
Con 22 (+14) Int 18 (+12) Cha 20 (+13)
Alignment unaligned Languages Common, Draconic, Primordial
© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
So I'm hoping that multiple attacks / multiple targets / ongoing damage will make up for the limited damage expressions, but have I gone too far? Damage on the base monster (Adult Volcanic Dragon) was also fairly low, but it has a number of options for extra attacks and an aura, as it's an Elite. I'm also trying to keep this simpler for me to run, especially as it's going to be a meat-shield (well, magma-shield) out front in the encounter. This is why the aura is gone - I really don't want to have to deal with that, but I may not have compensated enough for that lost damage...
[/sblock]
Any help very much appreciated!
I'm working on monsters for this weekend's game, and given that among other things I need to be ready to go in several different directions at once, I'm kind of trying to keep things simple... Unfortunately, I also have a particular miniature I want to get use out of, and that's involving some conversion from elite to standard monster. So I'm not 100% sure if what I've done will work... (My main concern is that is may be underpowered...)
[sblock]
Volcanic Dragon Lavaspewer Level 17 Brute
Large elemental magical beast (dragon, fire) XP 1,600
HP 202; Bloodied 101
AC 29; Fortitude 31; Reflex 28; Will 29
Speed 8, fly 2 (clumsy)
Initiative +13
Perception +14
Darkvision
Standard Actions
m Bite (fire, poison) • At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 1d10 + 8 damage, and ongoing 10 fire and poison damage (save ends).
C Lava Spray (fire) • Recharge 5 6
Attack: Close Blast 3, two adjacent non-overlapping areas (creatures in the blasts); +18 vs. Fortitude
Hit: 2d10 + 8 fire damage and the target is slowed and blinded (save ends both).
Minor Actions
m Claw (poison) • Recharge 4 5 6
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 1d8 + 7 damage, and the target takes poison damage equal to any ongoing poison damage affecting it, and loses all fire resistance until the end of the dragon’s next turn.
Triggered Actions
C Smoldering Furnace (fire, poison) • Encounter
Trigger: The volcanic dragon is first bloodied in an encounter.
Attack (Immediate Reaction): Close burst 2 (creatures in the burst); +18 vs. Fortitude
Hit: 1d10 + 7 fire damage.
Effect: Each creature in the burst takes ongoing 10 poison damage and is pushed 1 square, and the volcanic dragon's lava spray power recharges.
Str 24 (+15) Dex 21 (+13) Wis 23 (+14)
Con 22 (+14) Int 18 (+12) Cha 20 (+13)
Alignment unaligned Languages Common, Draconic, Primordial
© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
So I'm hoping that multiple attacks / multiple targets / ongoing damage will make up for the limited damage expressions, but have I gone too far? Damage on the base monster (Adult Volcanic Dragon) was also fairly low, but it has a number of options for extra attacks and an aura, as it's an Elite. I'm also trying to keep this simpler for me to run, especially as it's going to be a meat-shield (well, magma-shield) out front in the encounter. This is why the aura is gone - I really don't want to have to deal with that, but I may not have compensated enough for that lost damage...
[/sblock]
Any help very much appreciated!