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Critique my monster, please?
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<blockquote data-quote="fba827" data-source="post: 5467826" data-attributes="member: 807"><p>i'm not looking too closely at the math, since math is hard.</p><p></p><p>But two quick flavor things...</p><p></p><p>your immediate reaction, you may want to make it 'free action' trigger: The volcanic dragon is first bloodied in an encounter. Though it's fairly inconsequential since the creature doesn't have other immediate actions it could take, it however DOES ensure that it can do this power even if dazed or stunned or other conditions that the PCs might throw down and that it would work if the creature gets bloodied on its own turn due to ongoing damage or OAs (since no immediate actions when dazed/stunned/etc, and no immediate actions on own turn, but as a free action it's still possible in either situation).</p><p></p><p>and secondly... 'cause I am a sucker for giving boosts or penalties based on damage type. how about either</p><p>Cold Sensitive: When hit by cold damage, loses the ability to fly until end of it's next turn (this is helpful if the PCs don't have much flight of their own but cold powers at their disposal)</p><p>or</p><p>Magma Skin: When hit by fire damage (after damage is resolved) the dragon gains temporary hit points equal to half the fire damage (or a flat 20 temp hp if you don't want to calculate on the fly; this temp hp would represent the fire crusting onto his skin making it a little thicker). (but hopefully the PCs won't be flinging fire at the magma creature to begin with... or, when it happens once, they won't do it again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="fba827, post: 5467826, member: 807"] i'm not looking too closely at the math, since math is hard. But two quick flavor things... your immediate reaction, you may want to make it 'free action' trigger: The volcanic dragon is first bloodied in an encounter. Though it's fairly inconsequential since the creature doesn't have other immediate actions it could take, it however DOES ensure that it can do this power even if dazed or stunned or other conditions that the PCs might throw down and that it would work if the creature gets bloodied on its own turn due to ongoing damage or OAs (since no immediate actions when dazed/stunned/etc, and no immediate actions on own turn, but as a free action it's still possible in either situation). and secondly... 'cause I am a sucker for giving boosts or penalties based on damage type. how about either Cold Sensitive: When hit by cold damage, loses the ability to fly until end of it's next turn (this is helpful if the PCs don't have much flight of their own but cold powers at their disposal) or Magma Skin: When hit by fire damage (after damage is resolved) the dragon gains temporary hit points equal to half the fire damage (or a flat 20 temp hp if you don't want to calculate on the fly; this temp hp would represent the fire crusting onto his skin making it a little thicker). (but hopefully the PCs won't be flinging fire at the magma creature to begin with... or, when it happens once, they won't do it again :) ) [/QUOTE]
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Critique my monster, please?
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