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Critique my monster, please?
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<blockquote data-quote="kaomera" data-source="post: 5470797" data-attributes="member: 38357"><p>Well, I got to use this thing yesterday. It was an interesting situation since the Shaman's player couldn't make it. IMO the PCs took up a much more aggressive strategy without the Spirit of Athas and tons of thps to hide behind... In any case, I chose not to modify the first encounter (as it had a bunch of stuff going on and I didn't want to mess anything up) and instead lower the challenge of the 2nd, which turned out to be this guy (who should be a Drake not a Dragon as I'm running Dark Sun, oops...) and his Azer artillery buddy, minus the two elementals who otherwise would have shown up on turn 3 from behind the group...</p><p></p><p>I had bumped the bite up to 1d10+11, plus the ongoing, which wasn't huge but it also got to use the claw twice which I had bumped up to 1d8+9. The repeat on ongoing poison damage from the claw never got to go off, but I think it did it's job as it made the PCs that much less interested in getting into the clouds of poison smog over in one section of the room. It also got to lava spray twice thanks to Smoldering Furnace, but I was never able to get all 4 PCs in the blasts at once. The Azer did get everyone in his encounter power, dazing or slowing them all within a zone of difficult terrain that did fire damage, but only by dropping it on top of the Drake.</p><p></p><p>Both monsters went down pretty quick after that, but it really should have been an easy fight for 13th level PCs and the Ardent did have to use both of his minor-action heals to keep anyone from getting bloodied. Ideally I would have thrown one of the elementals in, that would have made it much more of a significant encounter, but I had time constraints to worry about at that point, and I think this guy did a good job of faking the players out and making them think that he was much more dangerous than he really was.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5470797, member: 38357"] Well, I got to use this thing yesterday. It was an interesting situation since the Shaman's player couldn't make it. IMO the PCs took up a much more aggressive strategy without the Spirit of Athas and tons of thps to hide behind... In any case, I chose not to modify the first encounter (as it had a bunch of stuff going on and I didn't want to mess anything up) and instead lower the challenge of the 2nd, which turned out to be this guy (who should be a Drake not a Dragon as I'm running Dark Sun, oops...) and his Azer artillery buddy, minus the two elementals who otherwise would have shown up on turn 3 from behind the group... I had bumped the bite up to 1d10+11, plus the ongoing, which wasn't huge but it also got to use the claw twice which I had bumped up to 1d8+9. The repeat on ongoing poison damage from the claw never got to go off, but I think it did it's job as it made the PCs that much less interested in getting into the clouds of poison smog over in one section of the room. It also got to lava spray twice thanks to Smoldering Furnace, but I was never able to get all 4 PCs in the blasts at once. The Azer did get everyone in his encounter power, dazing or slowing them all within a zone of difficult terrain that did fire damage, but only by dropping it on top of the Drake. Both monsters went down pretty quick after that, but it really should have been an easy fight for 13th level PCs and the Ardent did have to use both of his minor-action heals to keep anyone from getting bloodied. Ideally I would have thrown one of the elementals in, that would have made it much more of a significant encounter, but I had time constraints to worry about at that point, and I think this guy did a good job of faking the players out and making them think that he was much more dangerous than he really was. [/QUOTE]
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