WombleHunter
First Post
Salad Shooter said:Dendrayil: A race of Feline Humanoids.
Modifiers: +2 Dexterity, +1 to Intelligence and Wisdom. Dendrayil are graceful, intelligent, and wise in the manners of the world. However, they are not as strong as humans, nor as tough, and suffer -2 penalties to Strength and Constitution.
As mentioned before, never give a race a +1. It is always +2, as D&D stats are entirely based on this two-point increase. In older versions of D&D a +1 would have been fine as the scale reflected that. In other words, in 2e Dex 16 was significantly better than Dex 15; in 3e, this is not so. For balance and fairness (as well as the status quo) always use +2.
Size: Medium
Speed: 30 ft
Vision: Lowlight Vision
This is all fine.
Racial Attack Bonuses: +2 vs. Divine Magic. Because of their fur, they recieve a +1 fortitude save vs. Fire, and a -1 fortitude save vs. Cold.
As mentioned above, this needs to be clearer. I presume you mean they get +2 to saves vs. divine magic. However, I totally disagree with the save modifiers from the fur. Look in the MM. There are bloody loads of creatures with fur, and not one of them has saves modified because of it. In a PC race I think this is totally unnecessary.
Skill Bonuses: Dendrayel recieve +2 to the following attributes:
Listen (They have sharp cat ears)
Balance, Jump, Move Silently (The grace of a cat)
Climb (Their claws assist them in this)
However, they cannot take Ride or Swim as class skill, no matter what class they are. Cats despise water, and what beast would want a giant cat riding on them?
Some of this is ok, the Listen and Climb bonuses particularly. However, I must question their being unable to take Ride and Swim. Although they dislike it, I thought that cats could actually swim well (although I might be wrong). More than that however is the restriction on Ride. There are hundreds of creatures less savoury than a 'giant cat', and none of them are unable to take Ride as a skill. This seems especially weak.
Yup, choose either No favoured class, Any favoured class, or a specific PC class. NPC classes are inappropriate favoured classes for a PC race, unsurprisingly. [Edit: I see it was a typo for Fighter. That's cool. However, this favoured class does not gel well with their stats, nor with their description.] Their restriction from "Holy" classes needs more work, as pointed out; also, you might want to think about removing it, given that individuals might choose to follow a god or religion, but note that such classes do not have any church or place within their society. I would allow Druids, at least as these are independent of specific gods. This depends on your campaign world though.Favored Class: Warrior. No Dendrayel can take any of the "Holy" classes (Cleric, Priest, Paladin or Druid). They do not claim any god as their Patron Deity, nor do any of the Gods claim sovereignty over them.
As far as being balanced goes, they seem ok. With a bit more work they will be useful for people who want cat races in their games.