Farland
Explorer
Weight of the World
Enchantment [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: Yes
This spell causes the victim to believe that his gear and items (but not weapons) are suddenly extremely heavy. If he fails his will save, he believes he is overloaded; he suffers a -8 armor check penalty, loses any Dexterity bonus to AC, and can either move 5 feet per round as a full round action or take a single action in lieu of moving. If he succeeds at his will save, he believes he is suddenly carrying a heavy load, and his maximum dexterity bonus to AC, armor check penalty, and movement are affected accordingly. The victim can escape from these effects by removing all his gear and items, though he need not drop any weapons, as their perceived weight is not changed by the spell. Creatures not carrying gear or wearing clothes are essentially unaffected by this spell, although if they acquire gear while under its affect, it applies normally.
Material Component: A small piece of lead.
Any constructive criticism? Specifically, is it clear, is the mechanism clean enough, and is the level appropriate?
Enchantment [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: Yes
This spell causes the victim to believe that his gear and items (but not weapons) are suddenly extremely heavy. If he fails his will save, he believes he is overloaded; he suffers a -8 armor check penalty, loses any Dexterity bonus to AC, and can either move 5 feet per round as a full round action or take a single action in lieu of moving. If he succeeds at his will save, he believes he is suddenly carrying a heavy load, and his maximum dexterity bonus to AC, armor check penalty, and movement are affected accordingly. The victim can escape from these effects by removing all his gear and items, though he need not drop any weapons, as their perceived weight is not changed by the spell. Creatures not carrying gear or wearing clothes are essentially unaffected by this spell, although if they acquire gear while under its affect, it applies normally.
Material Component: A small piece of lead.
Any constructive criticism? Specifically, is it clear, is the mechanism clean enough, and is the level appropriate?
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