Anaesthesia
First Post
I'm hoping for some suggestions/critiques, etc.
Two of my PCs went on a side adventure, where they encountered a Prince that wasn't entirely good, and whom they promptly through into jail. I was thinking for the next arc that party finds that a minor noble and a daughter of a baron are in dire straights.
The noble was challenged by the Baron, if he wanted his daughter's hand in marriage, the noble had to prove himself and go thru the Trial of Champions. Good news is the noble had passed, nearly unscathed. Bad News is that the Baron hired an assassin to kill the noble, anyway.
The next few "scenes" I'm not quite sure how to actually write/put together (or if what I have is enough-I'm more used to taking pre made adventures and tweaking them for my purposes).
The party's able to trace a thieves/assassin guild that's rival to the one that they know of (in the city that they are in) from a spy of King Salamonis (he's the guy that threw the above prince in jail--the king I mean, not the spy.).
After a few days on the trail of the assassin, they hear rumors that other minor nobles/court people have been dropping like flies in other areas (who they are and what kingdom/duchy/etc they belong in, I haven't figured out just yet, however I think I want to have a few in King Salamonis' court be one of the first cases).
Somewhere between the middle and the end, they figure out that while the assassin going after the first noble (and the baron's daughter) was slightly before the other murders, they find that in the end, that all of the other murders were done by the Prince from jail.
I was also thinking the party rogue/assassin could have some sort beef with either the assassin out for the noble & the baron's daughter or the assassin under the prince's directive. (What it is, I'd have to figure out.) The player who has this character will be out for the next few sessions, so I think I might have some time to work up something (and segway him from being an NPC-> ie mission to find assassin, alone).
While the Prince and the High Priest (see below) are villains in their own right, and although not allies (but on the same side of things); there's a larger, bigger evil guy that's behind the scenes, orchestrating everything. I'm not sure if I should actually have a bigger and ultimate villain at the end, or just that things happened to go from one adventure to another, and in most cases, and each having a similar thread to the previous adventure, with no big villain at the end (but some massive closure/end of story thing).
What do you think?
Side note: The city that the party is in right now, they are using as a sort of base of operations (their favorite tavern/rumor mill is located there, as well as a number of npc contacts the party has), and is basically a city of Thieves. (I'd also take any suggestions for involving this city in any plots and/or rumors or any way could involve their NPC friends).
What the party's done so far (in summary):
Two of my PCs went on a side adventure, where they encountered a Prince that wasn't entirely good, and whom they promptly through into jail. I was thinking for the next arc that party finds that a minor noble and a daughter of a baron are in dire straights.
The noble was challenged by the Baron, if he wanted his daughter's hand in marriage, the noble had to prove himself and go thru the Trial of Champions. Good news is the noble had passed, nearly unscathed. Bad News is that the Baron hired an assassin to kill the noble, anyway.
The next few "scenes" I'm not quite sure how to actually write/put together (or if what I have is enough-I'm more used to taking pre made adventures and tweaking them for my purposes).
The party's able to trace a thieves/assassin guild that's rival to the one that they know of (in the city that they are in) from a spy of King Salamonis (he's the guy that threw the above prince in jail--the king I mean, not the spy.).
After a few days on the trail of the assassin, they hear rumors that other minor nobles/court people have been dropping like flies in other areas (who they are and what kingdom/duchy/etc they belong in, I haven't figured out just yet, however I think I want to have a few in King Salamonis' court be one of the first cases).
Somewhere between the middle and the end, they figure out that while the assassin going after the first noble (and the baron's daughter) was slightly before the other murders, they find that in the end, that all of the other murders were done by the Prince from jail.
I was also thinking the party rogue/assassin could have some sort beef with either the assassin out for the noble & the baron's daughter or the assassin under the prince's directive. (What it is, I'd have to figure out.) The player who has this character will be out for the next few sessions, so I think I might have some time to work up something (and segway him from being an NPC-> ie mission to find assassin, alone).
While the Prince and the High Priest (see below) are villains in their own right, and although not allies (but on the same side of things); there's a larger, bigger evil guy that's behind the scenes, orchestrating everything. I'm not sure if I should actually have a bigger and ultimate villain at the end, or just that things happened to go from one adventure to another, and in most cases, and each having a similar thread to the previous adventure, with no big villain at the end (but some massive closure/end of story thing).
What do you think?
Side note: The city that the party is in right now, they are using as a sort of base of operations (their favorite tavern/rumor mill is located there, as well as a number of npc contacts the party has), and is basically a city of Thieves. (I'd also take any suggestions for involving this city in any plots and/or rumors or any way could involve their NPC friends).
What the party's done so far (in summary):
My game has been revolved around an evil cult (and taking it down) and clearing an NPC's (Waldo, a Merchant) name of murder. They have so far cleared Waldo's name of murder, but the line between Waldo and the Cult is starting to blur a little, at least for the party.
Currently, they are trying to locate 2 crystals that the (undead) evil High Priest was hunting down, so he can resurrect himself/give himself a new body and/or resurrect his long gone deity. In the process, he kidnapped Waldo to use as his new body. The High Priest encountered the party, in the guise of Waldo. Part of the party think the High Priest has already merged with Waldo, but at the moment it's just a spell the priest had used to disguise himself. When they find the other crystal, they'll also find Waldo, safe and sound (and had no part in the cult's plots whatsoever), but the party'll ultimately (hopefully) destroy the crystals, and find an Inevitable on their side to take down the high priest. I kind of want the priest to be a minor villain, just a pawn in a larger sense of things.
Currently, they are trying to locate 2 crystals that the (undead) evil High Priest was hunting down, so he can resurrect himself/give himself a new body and/or resurrect his long gone deity. In the process, he kidnapped Waldo to use as his new body. The High Priest encountered the party, in the guise of Waldo. Part of the party think the High Priest has already merged with Waldo, but at the moment it's just a spell the priest had used to disguise himself. When they find the other crystal, they'll also find Waldo, safe and sound (and had no part in the cult's plots whatsoever), but the party'll ultimately (hopefully) destroy the crystals, and find an Inevitable on their side to take down the high priest. I kind of want the priest to be a minor villain, just a pawn in a larger sense of things.
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