RPG Print News – Cubicle 7, Arc Dream Publishing, and More

Delta Green, The Labyrinth, Mothership, Warhammer FRP, and weird town and corporate horror print products out this week.

Lots of adventures this week. New adventures are out for Delta Green The Labyrinth, Mothership, and weird town and corporate horror RPGs. And a magic supplement and a setting guide arrive for Warhammer FRP.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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The Winds of Magic | Lustria by Cubicle 7
  • SYSTEM: Warhammer Fantasy Roleplay Fourth Edition
  • PRODUCT TYPE: hardcover supplements
  • RETAIL PRICE: $49.99 each
  • DESCRIPTION: The Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. It also provides background to the development of magic in the Empire. Each of the eight lores of magic taught by the colleges is provided with a revised and expanded roster of spells and a separate career for each sort of wizard. Rules are provided for rituals, the summoning of Incarnate Elementals, the creation of Magical Constructs and how to develop a familiar. Also details the properties of magical sites, and includes rules for the practices of Augury, Psychometry and Alchemy. Rounded out with a set of new careers such as Scryer and Mundane and several nemeses such as the Blue Scribes who seek catalogue spells for the glory of Tzeentch and Mòna Mimn who wishes to turn all the Old World into a vast fenland. Lustria is a land of jungles far from the shores of the Old World. The jungles seethe with venomous snakes, carnivorous lizards, poisonous flora, and deadly disease. The few precarious settlements that cling to the coast arouse the ire of the Lizardmen who sally forth from their temple-cities to destroy all who encroach on their territory. Contains articles on: the plans of the Old Ones, the great Lizardman temple-city of Tlaxtlan, the ruined Skaven temple-city of Quetza, a Norse foothold of raiders and traders, a High Elf fortress and port threatened by Dark Elf corsairs, and the Vampire Coast where Arch-Commodore Luthor Harkon holds his court of the undead and plots to expand his realm. Complete with new rules for explorer careers, founding and managing a settlement, and fully playable Skink Characters.
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The Good Life by Arc Dream Publishing
  • SYSTEM: Delta Green The Labyrinth
  • PRODUCT TYPE: softcover adventure
  • RETAIL PRICE: $29.99
  • DESCRIPTION: On behalf of Center for the Missing Child (from The Labyrinth), the PCs investigate a wealthy Atlanta suburb where for decades its children have vanished, withdrawn from school, never reported missing, but never seen again. and take an interest. But the gates are shut. They want nothing to do with outside investigators. They have property values and family values to protect. They have police and politicians on their side. They have basement chambers no one suspects and appetites they need not explain. The PC Agents may just learn just how deep the horrors of Southern prosperity can go.
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Tide World of Mani by Silverarm Press
  • SYSTEM: Mothership
  • PRODUCT TYPE: hardcover supplement
  • DESCRIPTION: A revolution sandbox adventure module with inspiration drawn from Waterworld, Mad Max, historical revolutions, and modules like A Pound of Flesh. Mani is an ocean world ruled with an iron fist by the Land Barons, ancestral lords of the Atoll. Recently, interstellar megacorp Sharpe Co. established contact with the Barons and scored a deal giving them full extraction rights to Mani’s rich aurora diamond seam. Their funds and resources have reinforced the Land Barons but popular dissent with their rule has only grown. Wave Priests cultivate a growing religious schism with the old High Priesthood. The Chromefolk roam the seas, cast out from their colony ship and forced to nomadic piracy. Mani is poised to blow and the PCs are right in the middle of it. Includes nautical combat rules and a hidden serial killer along with five volatile factions.
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Nirvana on Fire - Expanded Edition | Nirvana on Fire - Expanded Edition Boxed Set by Magnum Galaxy Games
  • SYSTEM: Mothership
  • PRODUCT TYPE: softcover adventure/boxed set
  • RETAIL PRICE: $18/$50
  • DESCRIPTION: In this adventure, the PC crew faces off against a murderous AI that thinks itself a deity while they also seek to unravel a DNA-melting mystery that threatens to consume everything in its path. They have to survive biological terrors and the fires of revolution to save a dying colony on a moon’s power station in this DNA-melting mystery. Abbot Benz-Shiroyuki requests aid as two factions are locked in a deadly civil war and as payment offers salvage rights to the decommissioned Terraforming Tower at the top of the moon’s space elevator. He neglects to mention the tower’s AI has come to believe itself a god and is adding fuel to the fires of revolution. Nirvana on Fire - Boxed Set features: Nirvana on Fire, warden’s reference screen, facility and colony map poster, d100 and d20 Dice, three iron on patches, in a soft-touch laminated box with cover foil.
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Brain Exploder | Cog Eat Cog by Games Omnivorous
  • SYSTEM: Brindlewood Bay or External Containment Bureau/corporate horror RPGs
  • PRODUCT TYPE: softcover adventures
  • RETAIL PRICE: $17 each
  • DESCRIPTION: Brain Exploder is a system-agnostic module for use with weird small-town mystery RPGs The PCs are employees of The Sanitation Department for Classified Pests. Think regular pest control, but the critters the PCs deal with talk, nest in the brains of other organisms to pass unseen, can digest anything from flesh to metal, and yearn for world domination. The PCs have been sent to in order to end a possible alien infestation: an Exocerebral Host which latches onto its victims, and can only survive by ingesting bones or feeding on large orders of decomposing matter. Cog Eat Cog is a system-agnostic module for use with modern-day, corporate horror games. A satire of the corporate world and the wonders of capitalism. Cog Eat Cog is set in the headquarters of a major company where the PCs go to collect debts, broker a truce between rival corporate gangs, and outright steal the company's secrets. They have a big bold demon CEO, the Malleus Masticator, a creature that like the company it runs is, of course, too big to fail. And the whole building is in lockdown due to a zombie infestation.
Charlie Dunwoody participates in the OneBookShelf Affiliate Program and the Noble Knight Games’ Affiliate Program. These programs provide advertising fees by linking to DriveThruRPG and Noble Knight Games respectively. If you like the articles at EN World please consider supporting the EN World Patreon.

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Charles Dunwoody

Charles Dunwoody

Between backing Nirvana on Fire and it showing up I fell out of love with Mothership. It's a really cool, really beautiful book, though.


A Title Much Cooler Than Anything on the Old Site
Wasn't Winds of Magic released two years ago? And Lustria back in February? Or have the print books only been available in the last month or so? Other than the core book, I've only purchased the PDFs and Foundry VTT content for WFRP4e, but I'm surprised if the print version of WoM was only available in print recently.

Wasn't Winds of Magic released two years ago? And Lustria back in February? Or have the print books only been available in the last month or so? Other than the core book, I've only purchased the PDFs and Foundry VTT content for WFRP4e, but I'm surprised if the print version of WoM was only available in print recently.

Cubicle 7's shop is hard to parse as it doesn't have a new release sort option. These showed up recently in the Cubicle 7 shop but could be reprints or may just have sorted to the top. I couldn't find that I'd covered them here before, so I listed them.

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