Aldarc
Legend
Semantics, and not really the point, but it's best that we not quibble about that.You cant disagree with what i call something. Thats weird. That i called something something is not mutable.
Semantics, and not really the point, but it's best that we not quibble about that.You cant disagree with what i call something. Thats weird. That i called something something is not mutable.
Unclear - are you suggesting this is a feature or a bug, that mobs are always a threat?For myself (and others that have spoken up) this is something we don't like about BA. I want level to matter more. Even in 1E if you allow a 20 to always hit, mobs are still a threat and always were.
Like i said. Fine. No edition wars. But the thread is literally titled "Critiquing the system" so remarking negatively on bad aspects of editions is going to happen to some degree in this thread, it has nothing to do with edition wars, and to some extent you're just gonna have to acknowledge that for this comversation we are having right now that is completely normal. I shall refrain from trash talking the edition, but that is it. The fact it is probably viewed by a large number of people to be the worst edition for a great many reasons and a step in a bad direction is going to come up somewhat. As 5e borrows some stuff from it its highly relevant and at least to some degree people will speak about what they think 5e did right or wrong mechanically and otherwise and it will frequently be the case that in comparing it to other editions for analysis sake, some other editions may end up being critiqued and spoken negatively or positively of as well. Perhaps i shouodnt have said i call it "ee" but critiquing 4e is very relevant to critiquing 5e for some potential aspects of conversation. Same goes for other editions.Semantics, and not really the point, but it's best that we not quibble about that.
Wizards shouldnt be outpaced by rogues so easily in arcana. Come on.
Maybe wizards shouldn't be a class? Just have Arcane Tricksters with an appropriate background - Charlatan, Sage, Hermit, whatever. ;PArcane Tricksters come to mind.
Level matters a great deal. Look at the difference between 1st level spells and 9th, or between 12 hps and 200. 5e contracted the scaling of checks as an over-reaction to the numbers gaps of 3e (when 4e had already reigned in the gap between maxxed & untrained, in- and cross- class to the simple +5 of 'trained'), but, it restored spell progression to traditional levels and scales hit points more dramatically than ever.For myself (and others that have spoken up) this is something we don't like about BA. I want level to matter more.
There was a disturbing lack of class imbalance, yes. Fortunately, 5e has restored that, and it feels like D&D again.I'm not sure if I ever could really put my finger on why it didn't "feel" like D&D other than all classes using the same structure.
Nod. Of course, I'd hope the intent is, at least, in part, for the critiques to be constructive. 5e's very open to being tweaked by individual DMs, and is a living system that can be improved upon going forward (even if it's currently very resistant to that in pacing philosophy). For that matter, 3.x, thanks to the SRD is also a living system, new d20 games could take advantage of any issues found with it, and, even the classic TSR era versions of the game have been pried open under an oblique case of the OGL, and OSR games could thus benefit, too.Like i said. Fine. No edition wars. But the thread is literally titled "Critiquing the system" so remarking negatively on bad aspects of editions is going to happen to some degree in this thread...
It's one feature of BA. Lack of a sense of advancement in out of combat skill without resorting to Expertise is a related bug.Unclear - are you suggesting this is a feature or a bug, that mobs are always a threat?
To me, it's a feature; and a very strong one.
It's tough to discuss 4E without getting into edition wars ... but to me it always felt like a very different game. Not necessarily a bad game, but more of a card based tactical war game with too much going on at higher levels which caused gameplay to bog down.
I enjoyed it well enough at lower levels and the design seemed simple but the interaction of powers/interrupts/interrupts of interrupts at high level had me looking for a new game when 5E came out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.