Nemesis Destiny
Adventurer
Pretty much - basically I'm just suggesting a variation on the Reckless Breakage rules from Dark Sun. Tone them up or down as desired. It's what I do in my non-DS home campaign and it works well.
Basically, when a natural 1 can result in players getting weakened and dazed, all it does is lead to longer, more boring combats IME. I don't find that it adds much to the fun. YMMV, of course, but I don't recommend it. I'd say granting CA, at the most.
Basically, when a natural 1 can result in players getting weakened and dazed, all it does is lead to longer, more boring combats IME. I don't find that it adds much to the fun. YMMV, of course, but I don't recommend it. I'd say granting CA, at the most.