Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Critter Bits and Magic Recipes!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 851589" data-attributes="member: 1241"><p>the previously mentioned 1E old skooler in our party mentioned an article from Dragon 137 that had values for items from monsters (thinking about selling the hides of the displacer beasts we killed), so I looked it up. The majority of the article was about selling hides and body parts, as well as young and eggs. A small amount of it was devoted to the subject matter of this thread. There’s probably more in that article than what I have listed here, so I’ll go look at it again later.</p><p></p><p>1E wasn’t anywhere near as big on the whole ecology and uses for monsters thing as 2E was. So, I’m glad for this listing as it’s hard to find this stuff in the 1E books! If you can find more than this, please do add to it. This was a table from the article:</p><p></p><p>Creature (part) Value (gp)</p><p>Bee, giant (bread) 30</p><p>Bee, giant (unguent) 3,000-8,000</p><p>Beetle, fire (light glands) 300</p><p>Bulette (neck scale) 200-500</p><p>Cave fisher (proboscis rope) 500</p><p>Flail snail (shell) 5,000</p><p>Gloomwing (mandibles) 25</p><p>Imorph (liver) 300-900</p><p>Pernicon (antenna) 350</p><p>Phoenix (beak, talon, or eye) 5,000</p><p>Whale (ambergris) 1,000-20,000</p><p></p><p>So, I went and looked in the old manuals, and found this for each of those entries:</p><p></p><p>Honey in hives or nests is of proportional quantities. Bee "bread" is excellent food and equal to iron rations. "Royal jelly," found only 20% of the time, is equal to 2-5 potions of extra-healing with a side effect of cure disease for each. It also can be made into sufficient unguent to treat aging. The unguent preserves a youthful look for up to 1 year and 2-5 such preparations can be made from royal jelly. Charisma will remain unaffected by age when the unguent is used continually without interruption. It is greatly prized by rich and noble women, and each unguent jar commands from 3000-8000 gp on the open market.</p><p></p><p>Fire beetles have two glands above their eyes and one near the back of their abdomen which give off a red glow. For this reason they are highly prized by miners and adventurers, as this luminosity will persist from 1-6 days after the glands are removed from the beetle. The light shed illuminates a 10' radius.</p><p></p><p>The great plates behind the bulette's head are highly prized for use in shield making, for a skilled dwarven craftsman can fashion them into a shield of +1 to +3 value.</p><p></p><p>To trap its prey, a cave fisher employs a super-strong, highly adhesive filament which extends from its proboscis. This filament is 60-feet long, and tipped with a powerful adhesive sucker. A cave fisher can shoot this filament from its proboscis with great speed and accuracy, striking as a 6 hit dice monster. It will then "reel in" its prey at a rate of 15 feet per round, using a complex organic winch housed in an armored protuberance behind its head. A cave fisher can pull in prey weighing upto400 pounds (4000 gp weight). The adhesive on the sucker head also coats the filament, and it can be dissolved by liquids with a high alcohol content or a cave fisher's blood, which also contains a lot of alcohol. The filaments are so strong that they can be cut only by a +1 or better edged weapon and so thin that there is only a 20% chance of noticing them within 10 feet and no chance beyond that distance.</p><p></p><p>The highly-coloured shell affords the flail snail partial protection against magic, acting as a type of robe of scintillating colours. Whenever it is attacked by magic the effects are variable - 40% chance of the spell malfunctioning, 30% chance of it functioning normally, 20% of it failing to work a t all and 10% chance of it being reflected onto the person casting it. If a spell malfunctions its effects will alter (at the total discretion of the referee, who will not permit more than minor alteration) and the altered effect will be deviated from the snail to the nearest person Or creature.</p><p>The shell weighs 250 pounds (2,500 gold pieces weight) and retains i t s magical properties for 1 -6 months after i t s occupant's death. It can be sold for as much as 5,000 gold pieces.</p><p></p><p>(Note that the gloomwing's mandibles are valuable only because they are made of ivory - 25 gp value.)</p><p></p><p>Within the [imorph's] body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self. There will be sufficient liquid in a single imorph to make 1-3 draughts of such a potion, and it is for this reason that the imorph is attacked by adventurers.</p><p></p><p>the pernicon inhabits the outer regions of deserts and is much prized by the nomads of these regions because the antennae on it s head are water-diviners, vibrating and giving off a low hum when within 120' of a large quantity of water.</p><p></p><p>(Phoenix - i believe i listed this information above)</p><p></p><p>(Whale ambergis - again, no apparent alchemical use, just listed as being worth 1000-20,000 gp "in a large city")</p></blockquote><p></p>
[QUOTE="BOZ, post: 851589, member: 1241"] the previously mentioned 1E old skooler in our party mentioned an article from Dragon 137 that had values for items from monsters (thinking about selling the hides of the displacer beasts we killed), so I looked it up. The majority of the article was about selling hides and body parts, as well as young and eggs. A small amount of it was devoted to the subject matter of this thread. There’s probably more in that article than what I have listed here, so I’ll go look at it again later. 1E wasn’t anywhere near as big on the whole ecology and uses for monsters thing as 2E was. So, I’m glad for this listing as it’s hard to find this stuff in the 1E books! If you can find more than this, please do add to it. This was a table from the article: Creature (part) Value (gp) Bee, giant (bread) 30 Bee, giant (unguent) 3,000-8,000 Beetle, fire (light glands) 300 Bulette (neck scale) 200-500 Cave fisher (proboscis rope) 500 Flail snail (shell) 5,000 Gloomwing (mandibles) 25 Imorph (liver) 300-900 Pernicon (antenna) 350 Phoenix (beak, talon, or eye) 5,000 Whale (ambergris) 1,000-20,000 So, I went and looked in the old manuals, and found this for each of those entries: Honey in hives or nests is of proportional quantities. Bee "bread" is excellent food and equal to iron rations. "Royal jelly," found only 20% of the time, is equal to 2-5 potions of extra-healing with a side effect of cure disease for each. It also can be made into sufficient unguent to treat aging. The unguent preserves a youthful look for up to 1 year and 2-5 such preparations can be made from royal jelly. Charisma will remain unaffected by age when the unguent is used continually without interruption. It is greatly prized by rich and noble women, and each unguent jar commands from 3000-8000 gp on the open market. Fire beetles have two glands above their eyes and one near the back of their abdomen which give off a red glow. For this reason they are highly prized by miners and adventurers, as this luminosity will persist from 1-6 days after the glands are removed from the beetle. The light shed illuminates a 10' radius. The great plates behind the bulette's head are highly prized for use in shield making, for a skilled dwarven craftsman can fashion them into a shield of +1 to +3 value. To trap its prey, a cave fisher employs a super-strong, highly adhesive filament which extends from its proboscis. This filament is 60-feet long, and tipped with a powerful adhesive sucker. A cave fisher can shoot this filament from its proboscis with great speed and accuracy, striking as a 6 hit dice monster. It will then "reel in" its prey at a rate of 15 feet per round, using a complex organic winch housed in an armored protuberance behind its head. A cave fisher can pull in prey weighing upto400 pounds (4000 gp weight). The adhesive on the sucker head also coats the filament, and it can be dissolved by liquids with a high alcohol content or a cave fisher's blood, which also contains a lot of alcohol. The filaments are so strong that they can be cut only by a +1 or better edged weapon and so thin that there is only a 20% chance of noticing them within 10 feet and no chance beyond that distance. The highly-coloured shell affords the flail snail partial protection against magic, acting as a type of robe of scintillating colours. Whenever it is attacked by magic the effects are variable - 40% chance of the spell malfunctioning, 30% chance of it functioning normally, 20% of it failing to work a t all and 10% chance of it being reflected onto the person casting it. If a spell malfunctions its effects will alter (at the total discretion of the referee, who will not permit more than minor alteration) and the altered effect will be deviated from the snail to the nearest person Or creature. The shell weighs 250 pounds (2,500 gold pieces weight) and retains i t s magical properties for 1 -6 months after i t s occupant's death. It can be sold for as much as 5,000 gold pieces. (Note that the gloomwing's mandibles are valuable only because they are made of ivory - 25 gp value.) Within the [imorph's] body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self. There will be sufficient liquid in a single imorph to make 1-3 draughts of such a potion, and it is for this reason that the imorph is attacked by adventurers. the pernicon inhabits the outer regions of deserts and is much prized by the nomads of these regions because the antennae on it s head are water-diviners, vibrating and giving off a low hum when within 120' of a large quantity of water. (Phoenix - i believe i listed this information above) (Whale ambergis - again, no apparent alchemical use, just listed as being worth 1000-20,000 gp "in a large city") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Critter Bits and Magic Recipes!
Top