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<blockquote data-quote="Feathercircle" data-source="post: 861815" data-attributes="member: 11266"><p>Finishing up the Dark Sun compendium with the promised Silt Spawn- or rather, with their spell. There's also another spell in the entry, but it only deals with summoning the silt spawn, rather than components of any sort, so I'll only post it if someone is really interested.</p><p></p><p></p><p>Spawn Heritage</p><p>(Divination)</p><p>Level: 2nd</p><p>Range: 30 ft</p><p>Components: V, S, M</p><p>Duration: 1 round/level</p><p>Area of Effect: 10 ft radius</p><p>Saving Throw: None</p><p></p><p>The elves of the coast traffick in spell componets and mystic powders. Silt spawn tentacles can be used for both. However, different types of silt spawn are needed for different spells and powders. The elves have developed a spell that will reveal the type of silt horror the spawn will become. The physical component is a bit of dried hide from an adult silt horror. Technically the spell will only reveal if the silt spawn is of the same type as the bit of dried flesh. However, the more types of dried silt horror hide the caster is holding, the more types of silt spawn he can identify.</p><p>Although the silt spawn is a delicacy amoung the giants of the Silt Sea, the tentacles are not. They are hard and rubbery, with a bitter flavor. The giants trade the tentacles to the elves.</p></blockquote><p></p>
[QUOTE="Feathercircle, post: 861815, member: 11266"] Finishing up the Dark Sun compendium with the promised Silt Spawn- or rather, with their spell. There's also another spell in the entry, but it only deals with summoning the silt spawn, rather than components of any sort, so I'll only post it if someone is really interested. Spawn Heritage (Divination) Level: 2nd Range: 30 ft Components: V, S, M Duration: 1 round/level Area of Effect: 10 ft radius Saving Throw: None The elves of the coast traffick in spell componets and mystic powders. Silt spawn tentacles can be used for both. However, different types of silt spawn are needed for different spells and powders. The elves have developed a spell that will reveal the type of silt horror the spawn will become. The physical component is a bit of dried hide from an adult silt horror. Technically the spell will only reveal if the silt spawn is of the same type as the bit of dried flesh. However, the more types of dried silt horror hide the caster is holding, the more types of silt spawn he can identify. Although the silt spawn is a delicacy amoung the giants of the Silt Sea, the tentacles are not. They are hard and rubbery, with a bitter flavor. The giants trade the tentacles to the elves. [/QUOTE]
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