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<blockquote data-quote="Tales and Chronicles" data-source="post: 8825993" data-attributes="member: 6871653"><p>You dont, really. Just like how in 5e you dont have two spellcasting tables if you MC two fullcaster.</p><p>With my idea, you gain access to the spell list of the multiclassed class when you level up though, plus the other 3rd level features.</p><p></p><p>Ex:</p><p></p><p><u>3rd - Bardic Dilettante</u></p><p>1/3 spellcasting, arcane spell list, divination, illusion, enchantment, transmutation only. If you already have spellcasting from another class, you instead add all D/I/E/T spells from the Arcane spell list to the list of spells you can prepare; they count as spells from your main class for the purpose of spellcasting.</p><p></p><p><u>3rd - Bardic Knowledge</u></p><p>You have Expertise in two Intelligence or Charisma skills of your choice.</p><p></p><p><u>6rd - Chant of Healing</u></p><p>You have a pool of d6s that you spend to fuel magical healing. The number of dice in the pool equals 1+ your proficiency bonus. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.</p><p></p><p>Your pool regains all expended dice when you finish a short rest.</p><p></p><p><u>10th - Inspired Success</u></p><p>When you or an ally within 30 ft of you use Heroic Inspiration on a d20 and the result is still a failure, the creature can retain their Heroic Inspiration.</p><p></p><p><u>14th - Call to Victory</u></p><p>When you roll initiative, all allies within 30th that of you that are not surprised have their speed increased by 10 ft, have advantage on their attack rolls during the first round on combat and if they hit with an attack during the first round, they gain 2d6 THP.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8825993, member: 6871653"] You dont, really. Just like how in 5e you dont have two spellcasting tables if you MC two fullcaster. With my idea, you gain access to the spell list of the multiclassed class when you level up though, plus the other 3rd level features. Ex: [U]3rd - Bardic Dilettante[/U] 1/3 spellcasting, arcane spell list, divination, illusion, enchantment, transmutation only. If you already have spellcasting from another class, you instead add all D/I/E/T spells from the Arcane spell list to the list of spells you can prepare; they count as spells from your main class for the purpose of spellcasting. [U]3rd - Bardic Knowledge[/U] You have Expertise in two Intelligence or Charisma skills of your choice. [U]6rd - Chant of Healing[/U] You have a pool of d6s that you spend to fuel magical healing. The number of dice in the pool equals 1+ your proficiency bonus. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a short rest. [U]10th - Inspired Success[/U] When you or an ally within 30 ft of you use Heroic Inspiration on a d20 and the result is still a failure, the creature can retain their Heroic Inspiration. [U]14th - Call to Victory[/U] When you roll initiative, all allies within 30th that of you that are not surprised have their speed increased by 10 ft, have advantage on their attack rolls during the first round on combat and if they hit with an attack during the first round, they gain 2d6 THP. [/QUOTE]
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