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Crossbow and Bow House Rules
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<blockquote data-quote="Willie the Duck" data-source="post: 9507438" data-attributes="member: 6799660"><p>This is one of the consequences of the simplification of the game. Earlier versions (at least AD&D) had a systematic rate of fire for both weapons that went up as you levelled, but consistently kept the crossbow behind the longbow for the same character class at any given level. </p><p></p><p>At the same time, that meant that crossbows pretty much weren't ever used except by thieves (in the versions where they couldn't use bows ), and '0th-level fighters.' AD&D was much more at peace with huge swaths of gaming material that only got used by NPCs. To my mind, what they've done with crossbows is not unlike what they've done with pikes -- bend the realism in order to make them a playable option.</p><p></p><p>The disjointed thing about better option levels 1-4, and then switch it up at 5th is kinda annoying, but it's not isolated. How many valor bards suddenly switch to medium armor and maybe change up weapon type at level 3? It does seem super-artificial, but beyond that I'm not sure I dislike it. Characters changing what weapons they use, armors they wear, heck whether they carry lanterns and oil, change as they level. That used to be pretty normal. I don't know that it existing now is necessarily a problem (other than the janky granularity on the matter). </p><p></p><p>Anyways, to the <strong>OP</strong> -- your idea looks like more complication that I would put into it, but certainly not wrong in any way. If it works for you, excellent. </p><p></p><p>I think OP is complaining that, at levels 1-4*, the crossbow <u><em>doesn't</em></u> have a slower rate of fire. It just has better damage, and no downsides. </p><p><span style="font-size: 10px"><em>*where people can already be skilled in the use of longbows</em></span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9507438, member: 6799660"] This is one of the consequences of the simplification of the game. Earlier versions (at least AD&D) had a systematic rate of fire for both weapons that went up as you levelled, but consistently kept the crossbow behind the longbow for the same character class at any given level. At the same time, that meant that crossbows pretty much weren't ever used except by thieves (in the versions where they couldn't use bows ), and '0th-level fighters.' AD&D was much more at peace with huge swaths of gaming material that only got used by NPCs. To my mind, what they've done with crossbows is not unlike what they've done with pikes -- bend the realism in order to make them a playable option. The disjointed thing about better option levels 1-4, and then switch it up at 5th is kinda annoying, but it's not isolated. How many valor bards suddenly switch to medium armor and maybe change up weapon type at level 3? It does seem super-artificial, but beyond that I'm not sure I dislike it. Characters changing what weapons they use, armors they wear, heck whether they carry lanterns and oil, change as they level. That used to be pretty normal. I don't know that it existing now is necessarily a problem (other than the janky granularity on the matter). Anyways, to the [B]OP[/B] -- your idea looks like more complication that I would put into it, but certainly not wrong in any way. If it works for you, excellent. I think OP is complaining that, at levels 1-4*, the crossbow [U][I]doesn't[/I][/U] have a slower rate of fire. It just has better damage, and no downsides. [SIZE=2][I]*where people can already be skilled in the use of longbows[/I][/SIZE] [/QUOTE]
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