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Crossbow and Bow House Rules
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<blockquote data-quote="GMMichael" data-source="post: 9507598" data-attributes="member: 6685730"><p>Unless there's one of those weird, mid-edition errors going on, it looks to me like bows get 50% more range than crossbows. At low level, being farther away from the enemy can be a HUGE advantage (for survivability). Also, bows are much lighter than crossbows. But yes, the x-bows deal a smidge more damage.</p><p></p><p></p><p>Out of 20 levels, one might say that level 4 fighters are relatively untrained.</p><p></p><p></p><p>This is a 5e/6e flub. Good catch. I don't see a good game design reason for a few weapons to be so significantly worse than all other weapons in the game - re: unable to make multiple attacks per round.</p><p></p><p></p><p>Troof. People change. Characters change. There's no requirement to stick with the same loadout for 20 levels. For a set of characters to all make a similar change at a similar point, however, is kind of weird.</p><p></p><p></p><p>Well, here you go!</p><p>[MEDIA=youtube]O11Run8eB7g[/MEDIA]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9507598, member: 6685730"] Unless there's one of those weird, mid-edition errors going on, it looks to me like bows get 50% more range than crossbows. At low level, being farther away from the enemy can be a HUGE advantage (for survivability). Also, bows are much lighter than crossbows. But yes, the x-bows deal a smidge more damage. Out of 20 levels, one might say that level 4 fighters are relatively untrained. This is a 5e/6e flub. Good catch. I don't see a good game design reason for a few weapons to be so significantly worse than all other weapons in the game - re: unable to make multiple attacks per round. Troof. People change. Characters change. There's no requirement to stick with the same loadout for 20 levels. For a set of characters to all make a similar change at a similar point, however, is kind of weird. Well, here you go! [MEDIA=youtube]O11Run8eB7g[/MEDIA] [/QUOTE]
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