Arbiter of Wyrms
First Post
I had posted this on another thread, but I realized it was a bit of a hijack, so now it's here.
After I got the Book of Eldritch Might, I started thinking about crossbows with magical enhacements that obviate the need for reloading and re-cocking. The following is what I came up with. It's been very popular amongst both players who prefer not to have to sweat the little details and those who like neato magic items that they don't actually need.
Crossbows Everlasting:
Devlin’s Barb 0th level Wizard Spell (1st level caster) 1,000gp
Animate Rope 1st level Wizard Spell (1st level caster) 2,000gp
+5 bonus 50,000gp
+4 bonus 32,000gp
+3 bonus 18,000gp
+2 bonus 8,000gp
+1 bonus 2,000gp
Masterwork Crossbow, hand [tiny] 1d4 19-20/x2 400gp
Masterwork Crossbow, heavy [medium] 1d10 19-20/x2 350gp
Masterwork Crossbow, light [small] 1d8 19-20/x2 335gp
Wyrmling’s Wrath
This +5 Light Crossbow bears the image of an amethyst dragon, its wings forming the crossbar. Though the weapon is not capable of attacking on its own, the wielder may attack using all of his or her attacks for the round, as the weapon instantly and automatically re-cocks itself immediately after being fired and reloads itself with a magically created bolt whenever it is aimed. Market Price: 53,335gp Caster level 15th
Before you point out that this is a real bargain of a first-level spell enchantment, I'll point out that, at PHB prices, this enchantment is equal to about 60,000 arrows. At roughly 14 combat encounters per level, over the course of 20 levels, you'd have to fire a mean of 214 arrows per encounter to justify the expense of this enchantment.
Yes, I know that this improves the crossbow a great deal, but it still doesn't make it better than a regular bow.
After I got the Book of Eldritch Might, I started thinking about crossbows with magical enhacements that obviate the need for reloading and re-cocking. The following is what I came up with. It's been very popular amongst both players who prefer not to have to sweat the little details and those who like neato magic items that they don't actually need.
Crossbows Everlasting:
Devlin’s Barb 0th level Wizard Spell (1st level caster) 1,000gp
Animate Rope 1st level Wizard Spell (1st level caster) 2,000gp
+5 bonus 50,000gp
+4 bonus 32,000gp
+3 bonus 18,000gp
+2 bonus 8,000gp
+1 bonus 2,000gp
Masterwork Crossbow, hand [tiny] 1d4 19-20/x2 400gp
Masterwork Crossbow, heavy [medium] 1d10 19-20/x2 350gp
Masterwork Crossbow, light [small] 1d8 19-20/x2 335gp
Wyrmling’s Wrath
This +5 Light Crossbow bears the image of an amethyst dragon, its wings forming the crossbar. Though the weapon is not capable of attacking on its own, the wielder may attack using all of his or her attacks for the round, as the weapon instantly and automatically re-cocks itself immediately after being fired and reloads itself with a magically created bolt whenever it is aimed. Market Price: 53,335gp Caster level 15th
Before you point out that this is a real bargain of a first-level spell enchantment, I'll point out that, at PHB prices, this enchantment is equal to about 60,000 arrows. At roughly 14 combat encounters per level, over the course of 20 levels, you'd have to fire a mean of 214 arrows per encounter to justify the expense of this enchantment.
Yes, I know that this improves the crossbow a great deal, but it still doesn't make it better than a regular bow.