Crossed Paths - Part I

"I have heard stories of the Wendol before. One old man I know claims to have seen it. A great Wyrm, belching fire is how he described it. He said it comes with the mists because it is a curse from the gods. Perhaps your town is cursed too?"
 

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Y'dress

"Others may be better able to answer these questions at the council tomorrow. I'll see you in the morning."

Captain Tolstoy leads you back to the Inn. You are all asked to share a large room with 8 beds. With Mendicus, there are seven of you. Your baggage is there, and your horses (Octar & Ehldannis) are being well tended in the barn. The night passes peacefully except for Glaucon’s snores ; ).

I'll go ahead & post of morning happenings tomorrow, unless conversation starts amongst yourselves about your course of action. You've privacy in a room tonight.
 

Once the seven are alone in the inn room, Octar turns to Brioc. "Brioc, my friend... I do not mean to question your leadership, and I do not want to leave these people in need any more than another man... but I know little of these happenings. Is this worth the risk of delaying our quest?" Octar seems genuinely confused as to which is more important- preventing Greek fire from falling into the wrong hands or saving a town from what seems to be certain destruction. He is, however, deferring always to Brioc.
 

"Octar is indeed correct, we need to measure up and serve the greatest good here. If the menace facing this town is the same one as two hundred years ago, its threat has obviously not spread with time, whereas the threat of greek fire troubles the entirity of your empire."

"Although", Ehldannis shyly admits, "I am fascinated by the notion of this supernatural phenomenen and its not yet fathomed intentions or nature."
 

Hearing this discussion about whether this quest should be taken, Glaucon speaks up.

"Ah, but the real question at hand is 'what kind of booty do each of these quests offer up?' And, how long will it take us to kill this Wendal, if it can be killed. I admit, the dealings of the supernatural are strange to me, and if its death cannot be brought by a sword, then other ways and means must be considered. We need to find the source of this phenomenon. If this council offers proper reward, or this Wendal guards a treasure."

"All this said, if, as Captin Tolstoy suggests, this is Posiden’s will, we should help or endanger his wrath. Ah, for a priest."
 

Nathaniel considers each of his companion's thoughts closely, seeming deep in thought. At last, he speaks quietly, addressing only his companions:

"I have heard many stories of blights such as this, as have you all, and there is one common thing among them: The right things happen and the right time to end them, and good people prevail. Brioc, you ask about weaknesses -- well, this is based on only my trust in fate, but imagine that it is no coincidence we have come here instructed to find what we've been instructed to find. Imagine that it should be this Wendol's very weakness. Now, some of you might find the thought absurd, and believe me, I have no expectations -- but in any case, armed with our goal we will be no less prepared than we are now. I hate to leave these people unguarded for any length of time, but they have persisted this long: So let that be a reason to take haste in our current quest, to take on this other."
 

Brioc listens to the questions and comments of his companions, his eyebrows knitting together in a frown.

"I think we should attend the council meeting in the morning. I am as unsure as you on whether we aid the people of the town, or continue on our way, but we loose nothing by hearing them out." The conflict of interests is clear in Brioc's expression.

"I would be loath to leave these people here to die, and perhaps if we can kill this Wendel, they might provide us with equipment or other aid. I say we hear them out, and make our decision in the morrow."
 
Last edited:

September 26

[I'll assume you'll attend the morning meeting.]

September 26 6 a.m.

At six a.m., a comely serving girl slips in without knocking with a plate full of fresh loafs, butter, and a kettle of hot tea. She also brings warm water and clean towls. (you can roleplay this encounter if you wish).

Dawn breaks peacefully. Cool, and with a stiff wind off the coast. No mist this morning, it appears.

In the common room below, Angrinion waits at a table, flirting with the waitresses. He’s cradles a mug of hot mulled wine. Once everyone’s awake and downstairs, he leads you to the tower where the town leaders are waiting to meet you. Mendicus volunteers to stay near the room to look after the horses and provisions.
 

Khen wakes up in the morning and he'll joins everyone. A little gaunt but he seems to have shaken off whatever had had him under the weather since landing in Sevastopol.

He motions to the waitress, “Something to settle my stomach and fill this, any red will do.” He hands a wineskin to the waitress. “I must remember that Sahuagin flesh is not to be eaten. A poor choice if I have ever made one.” He winces and pats his stomach lightly. "I do appologies for my absence, I hope I have not missed much?"

Before heading off to the meeting Khen will whisper to Brioc, “You told the crew a falsehood; that we were to save the town from ‘creatures from outside.’ Prophecy or a falsehood?” His statement ends with a half chuckle turning into a cough. His fit of coughing subsides and he will finish his statement after drawing from his wineskin, “In Egypt we would take this as a sign, we should do whatever we can for this town.”
 

Octar smiles warmly at the serving girl, taking the opportunity to clean up a bit and fill his stomach. He dons his armor and sword and waits silently for the others, deep in thought.
 

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