Crossed Paths - Part I

Khen positions himself behind the tougher members of his group. and hoists his spear to throw at the first sign of trouble.

"Well then it appears we have no choice in the matter. Let us hope this thing isnt as deadly as they claim."
 

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Glaucon steps quietly at point, keeping a keen ear out for any noises other than his companions following. He stays low, with saber drawn, and is prepared for battle.
 

The house

The party approaches the small house. On the other side starts a forest of tall moss-draped trees. The fog is light, and visibility is good to about 50 feet. The door is open, and the smell of blood meets your nose before your eyes reach the door.

You step into the house, and are greeted by a scene of gruesome destruction. Although the furniture and physical structure is largely intact, blood and body parts are strewn about the room, on the walls and the ceiling. Clearly, someone, or something, ripped the family apart. After some inspection, you find four hands, belonging to three different people, so you can conclude that at least three people died. Arms and legs appear to have been chewed on, and at least partially consumed.

A more detailed study of the house reveals only minimal clues as to the attackers. The teeth size seems slightly larger than human, and probably sharper. The tracks are either skillfully concealed, or never really there in the first place.

Brioc leans over and sees a small stone figure under a bed. He pulls it out. It appears to be a rock figurine about the size of a human fist. It is of a very fat, or pregnant, woman, with large, hanging breasts, and no head.
 

Nathaniel grows pale at the sight of all this.

He says quietly: "I'll go tell the girl to head back... She needn't see this. Will someone accompany me? Octar? Let me do the talking, though, please."

Once he can find someone to come along with him, he steps outside, trying not to look so cautious as he's being, still tense, but trying to feign high spirits... Along the way he rehearses to himself what he will tell the girl, assuming he makes it to her... assuming she is still there.

If he does arrive, if she is still there: "It appears that your family has left already... I would hurry to the keep, in case they're there. It would be unfortunate if they came looking for you." His spirits seem neither high nor low, simply neutral -- no need to alarm the child, or to put her too at ease.
 
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Octar swallows hard, and turns away. "Aye. Aye, Nathaniel, I'll go with you." We were too slow....

Octar does his best to put on a brave face for the girl; his success is limited. It's hard to act calm after seeing something like that.
 

Octar swallows hard, and turns away. "Aye. Aye, Nathaniel, I'll go with you." We were too slow....

Octar does his best to put on a brave face for the girl; his success is limited. It's hard to act calm after seeing something like that.
 

"Clearly this beast needs to be destroyed; Savage. Yet these bite marks are indeed intriguing"

Khen kneels three times in front of the three largest pieces of torso and with head bowed and hands claps murmurs the same phrase in Egyptian each time.
 

September 26, day

Tula grimaces at the sight of the carnage, but holds up pretty well. Silently, she pokes around the cabin, and around the grounds, but if she finds anything interesting, she doesn't volunteer it.

[OOC: Feel free to ask any more questions or take any more actions at the cabin, but I'll proceed somewhat]

By the time you've explored the vicinity, the fog has completely disapeared. Tula trudges back with you, without speaking. Finally she says. "This will be worse than the slaver raids." She plays her thumb along the edge of her throwing axe. "I only pray that this dwarven steel will draw the blood of vengence."

[You are 'free' for the afternoon to shop, pursue anyone for further conversation or whatever you choose. Please post any actions you want to take before nightfall.]
 

Ehldannis's pale features blanch even paler at the sight of the carnage and his earlier boldness is forgotten as he stumbles about the cottage in a daze. He eventually pulls him self together within the safe refuge of magic. Visibly drawing himself together he makes several sequences of gestures whilst chanting in his lilting tongue words which seem both gutteral and subtle, eluding the grasp of the mind. His eyes flash briefly with a greenish glow and he then scans the surrounds of the cottage and even the dismembered bodies.

After crouching on his haunches, musing on what he has seen Ehldannis then walks outside and calls out in Elvish to a raven sitting disinterestedly on the cottage roof. The bird flaps over and lands on his shoulder then begins squawking in a parody of conversation. Ehldannis and then bird exchange a short and bizarre sounding conversation before the bird launches into the air and flys away.


[OOC:] Casts Detect Magic and Detect Poison. Then sends his familiar to look around the area from above for any living creature "too big to be food" or any area of mist]
 

After taking in all of the carnage Ecgthow spits on the cottage floor in a gesture of protection.

"So this is the work of the Wendol? It will be good to destroy creatures such as this."

Ecgthow will then take some time to look for tracks in and around the cottage.

~Once back in the town and only in ear shot of his companions.~

"Perhaps we should set a trap for these creatures. We know they like to attack with the mists. Better to put ourselves in danger than farmers. Also, I am curious what type of creature this 'Wendol' is."
 

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