Crossed Paths - Part I

Octar draws a bead, trying to focus. Where the wind is coming from, the speed and distance of his target- and looses another shot at the beast. Immediatly, he draws another arrow and aims again.

ooc: shoot, shoot, and shoot some more! Drop behind horse for cover if needed.
 
Last edited:

log in or register to remove this ad

Round 3, Round 4

Round 3.
Octar pulls back his mighty composite bow and begins shooting. His first shot is wide, but his second striks home, leaving two arrows, now imbedded in the creature's side. (6 pts.)

Ehdannis and Dhormium can still make round 3 actions

Round 4

The manticore rounds the wagon enough to put his momentum behind another volley, this one directed at Brioc. Three of these strike with deadly accuracy, two in the torso and one (critical) in the neck. Brioc drops, squirting blood profusely (35 pts dmg). At this point, the creature doesn't apprear to have many spikes left.

Mendicus fires his crossbow again from under the wagon, again missing.
Marus fires again, this time his bolt burrying itself in the creatures stomach. (9 pts)

Octar and Nathaniel's arrows go wide.
 
Last edited:

Round 3.


Dhormuin walks up to Octar to touch his back, trying not to disrupt him too much, chanting to Moradin once more. "Father, Protect this man and guide his aim, so the faul creature will perish."

OOC: Cast Aid on Octar.

Round 4.

Seeing Brioc drop, Dhormuin rushes over to him and inspects him, hoping he can save his life.

OOC: If Brioc is still alive, drop Bull's Strength to cast Cure Moderate Wounds on Brioc.
 

Round 4

All the members of the party feel their blood flow, their brains and muscles on fire, their bodies working to the max. Between Moradin's blessing and Nathaniel's oration, and their new level gain, they've never felt better.

Brioc is the exception to this. He feels the sting his neck, and his lifeblood drain. He doesn't feel himself hit the ground, he only feels the slow falling through his life. He youth was happy, mostly spent in the verdant woods of England. By age ten he spent much time alone in the woods, acquainting himself with the plants and animals, feeling as much a part of nature as the beasts - then wrenching pain. He opens his eyes to see the Dwarf been low over him, Brioc's body still wracked with pain, blood soaking his leather armor, his hair and his face. (cured 9 points - now at 1 hp.)
 

His blood pumping in his ears, he spurs his horse forward, imposing it and himself between Brioc and the Manticore, and continues to send shaft after shaft at the beast.
 

Round 3

Ehldannis dismounts his horse and begins chanting arcane phrases. With a gesture he shapes a black pool of light, from which flap screeching black hawks which streak towards the Manticore. [casts Monster Summoning II - 1d3 Fiendish Hawks]

Round 4

Ehldannis slowly mutters syllables under his breath whilst scanning the sky, watching the Manticore intently and with a flourish releases another flock of Hawks.
 

Round 3 Ehldannis summons 3 fiendish hawks. They immediately take off after the Manticore..

Round 4 (concluded)
Ehldannis again casts, and two more black, evil-looking hawks snap into existance and accelerate after the Manticore.
The first three reach the manticore and scratch at it withe their talons, (3 pts dmg)

Round 5
The Manticore continues sweeping around the wagon, still about 15 feet above ground, and now due East of the wagon, it releases another volley of quills. One stikes Nathaniel, a grazing cut across the arm (6 pts), two more strike Octar, inflicting 14 pts dmg. this brings Octar down to 6 hps, 8 of which are temporary from the Aid spell

Mendicus reloads and wiggles over to the other side of the wagon.
Marcus fires again from behind his tree, his bolt hitting the creature's left wing (critical hit 4 pts).
Octar again misses, but Nathaniel hits with his shortbow (5 pts)
A cluster of hawks trails him about the sky, clawing at him at every opportunity. (7 pts)
 
Last edited:

OOC: Actually, temporary hit points are lost first, so the 6hp remaining are actually all his own. This is not a constitution modifier, which permanently raises your hit points and then permanently lowers it again.

Dhormuin looks at his travel companions. We're being slaughtered here! Not long before my healing powers run out. Better do something about it. Dhormuin takes position in the middle of the party, once again praying to Moradin: "Father, hide us from this foul beast so we can survive and regroup."

OOC: Cast Obscuring Mist. Note, whenever Dhormuin prays, he of course does it in his native tongue.
 

Ehldannis watches the sky, willing his summonings on, muttering arcana under his breath. If the Manticore moves into melee with him his voice will rise in a crecendo as ligtning arcs towards the beast [readied action to cast shocking grasp on the manticore if it enters his threatened area]
 

Gods, that was quick. Brioc looks around at the woodlands of his youth, feeling the current time slip further and further away with each heartbeat. He feels gentle sunlight falling on his back, and he turns to face the light, stepping towards the warmth and comfort of the Goddess' embrace... Then the world splinters into pure red pain.

Brioc chokes violently, sending another trickle of blood to join that already pooled on his chest. He tries to focus on Dhormuin, clasping the dwarf's hand, trying to get words of thanks out through his still painful throat. Keeping the tree in between himself and the manticore, Brioc lets the energy for his flame blade spell slip from his mind, instead channeling the power to bring forth a hippogriff. The strange hybrid creature screams its defiance at the manticore, before leaping into the air, powering itself towards it's foe...

(Dropping Flame Blade to cast Summon Nature’s Ally II.)
 

Remove ads

Top