Crossed Paths - Part I


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OOC: Brioc's going with the following spell selection:

Cantrips: Cure Minor Wounds, Detect Magic, Detect Poison, Mending.
Level 1: Cure Light Wounds (x2), Produce Flame.
Level 2: Flame Blade, Summon Swarm.
 


OOC: Ehldannis' spell list

Level 0: Daze x2, Detect Magic, Light, Message
Level 1: Featherfall, Mage Armour, Shield, Shocking Grasp, Sleep
Level 2: Invisibility, Locate Object, Monster Summoning II
 

OODM: I hate to interrupt your planning, but I hate to see the game stagnate. Please excuse a little attempted summation of your plan at this point, and some issues still needing determining. I don't mean any of this as a suggestion or a warning & please change anything I've got wrong.

Mendicus and the wolf will lead the horses & left-over equipment to a safer camp site. The six heroes will descend the cliff

-who will tie the rope to the tree?
-in what order will they descend?
-what will they carry?
-How will Mendicus reconnect with the PCs?

At the bottom of the cliff, the second rope will be secured somehow. Dhormium will cast water breathing. Octar will be turned invisible and attempt to find and walk the passage. Once inside he will tie the rope & ...
-how will the others get through?

etc.
 

- who will tie the rope: Probably not Nathaniel

- Descent order: Nathaniel suggests Octar, Dhormium, Brioc, himself, Marcus, Ehldannis

- Nathaniel will be bringing everything that won't be water-damaged beyond utility (his book and ink, for instance, he will leave with Mendicus)

- We'll meet Mendicus at a predetermined location (near the cliff, somewhere he should be able to hide well?)

- The others will get through by climbing along the rope (perhaps walking along the bottom as well, if it's close enough)... If something happens, they'll give it two tugs in either direction (whichever is best suited -- has the most people or is closest) for help. Nathaniel's suggested list is similar to the descent order, except that he offers to go last so they have a reasonably strong body to help anyone out on the entrance end.
 

I'm happy to go with GP's answers. I suggest though that Dhormium casts water breathing before we descend. Not being very physically capable, Ehldannis will featherfall down. He will only take items that will not be damaged by water.
 

Fine with me. Dhormuin at 2nd position could heal/buff Octar if need be.

Dhormuin gathers his sunrod from his backback and puts it under his belt. He places his belt pouch and his spell component pouch (OOC: Appearantly I have no spells memorized that need material components :) ) in his backpack. He leaves his backpack and shield behind with Mendicus.

What are we going to do with Armor? Dhormuin will feel quite naked without them. It's a light armor, fortunately.
 

OOC: A couple of thoughts.

Marcus can tie the rope. He has a little experience with rope.

The rope down the cliff may not need to be tried off at the bottom. The first person finds the tunnel then braces themselves and holds on to the rope. This will guide the others in. There shouldn't be alot of pull on the rope as they are not holding the climbers weight. Or am I misunderstanding this. Do we need to get to the bottom first, cast the spell then jump in and find the tunnel?

Mendicus can pull up the rope after we are down.

If Mendicus finds a campsight along the route in, we will be able to find him by backtracking. Were there any obvious campsites/reference points?

Marcus will take his sword and knives (2) but leave the crossbow and bolts. He will take the lantern if no-one has a better light source.
 

You can't see the entrance to the tunnel from the top of the cliff. It is said to be under the waterline. There are some boulders and a small ledge at the bottom of the cliff, although waves periodically crash over them. You could stop at the bottom and cast a spell before going underwater, although, of course, there's a chance you'd slip off.

There were several places for Mendicus to camp, but no protected cave or other obviously safer place.
 

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