Crow and Coyote forgot about Canada

I found out Crow and Coyote was at my local library and was curious so I decided to take a look.

I was hoping to show it to my Cree Buddies, but I start thumbing through it and found out they put an ice sheet over Canada.

This annoys me because I am of the firm believer that you need to present a location locally and I was hoping to present it to the education board at Maskwacis.

I'm not sure how to proceed.
 

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They do have a "divergent world" setting and added a bunch of environmental and ecological phenomena after the purple comet. Some of that is the rational for why there's been no contact with Europeans. I remember what appeared to be major volcanic eruptions culminating with a mini-ice age, which by default is going to come from the poles.

Have you looked to see if they shifted your peoples further south, past the Great Lakes?
 

well I'm not first nations so uncomfortable about rewriting it per se, but:


Apparently I felt incredibly strongly on this one so wrote a white paper for indigineous game designers in Canada to further develop it.

I hope it is useful and doesn't offend.

and of course opened to any and all feedback.
 
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well I'm not first nations so uncomfortable about rewriting it per se, but:


Apparently I felt incredibly strongly on this one so wrote a white paper for indigineous game designers in Canada to further develop it.

I hope it is useful and doesn't offend.

and of course opened to any and all feedback.

I bet there is a darn near 100% chance they have talked about this already. All of C&C discussion happens on their Discord server = link can be found on this page =
According to the creators they are both adding the Cree to their expansion setting book, and adding some snippits of Cree language too.


UPDATE:
FYI, the Cree are ancestor tribe in C&C book... because the timeline is many years later...

Page 77
At the top of the Haudenosaunee
social schema are the Yavi, hereditary
descendents of powerful individuals from the inception of the
Confederacy. Not only do they enjoy a privileged role at home, but
they also operate as major power
brokers across the continent. At
the bottom are the Unlad, primarily migratory descendants of Cree
and Anishinabe peoples who have
taken on roles as international
traders and domestic workers
without fully integrating into the
rest of the Nation.
 


so in a game of first nation empowerment, they put Cree at the bottom of the pecking order and I want to show this to a Cree settlement.

that so isn't going to work.
Now, think about the Athabaskansⁱ¹, Tlingtit², Tsimshian², Haida², Yupiq/Yupic¹, Inupiak¹, Inuit³
...the west coast and north coasts of Canada, and all of Alaska... All of whom are off the map or buried

¹: Alaskan
²: Canadian West Coast and Alaska Panhandle.
³: Canadian North, as well as being generalized to many groups not directly part of the Inuit culture,
 


it's really good. :)

edit: didn't mean to post, but I stand by it.

the concept is fun and original.

It does a really good job with its factions and its concept is original.

I just wish it didn't stop at the 49th parallel.
 
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so in a game of first nation empowerment, they put Cree at the bottom of the pecking order and I want to show this to a Cree settlement.

that so isn't going to work.
Sooo . . . you are a non-indigenous person complaining about a game written for and about indigenous cultures . . .

If you are as concerned as you claim, why not join the Coyote and Crow fan community and engage with the creators and fans of the game directly?

Or are you rather concerned that another American game written by and for an American audience "forgot" Canada?
 

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