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<blockquote data-quote="Creamsteak" data-source="post: 3827425" data-attributes="member: 552"><p><strong><u><span style="font-size: 15px">Luger</span></u></strong></p><p>Warforged Fighter 2</p><p>LN Medium construct (living construct)</p><p><strong>Init</strong> +4 <strong>Senses</strong> Listen +5.5, Spot +5.5</p><p><strong>Languages</strong> Common, Goblin</p><p></p><p><strong>AC</strong> 21 (+1 Dex, +8 armor, +2 shield), <strong>Touch</strong> 11, <strong>Flat-Footed</strong> 20 </p><p><strong>hp</strong> 23 (2 HD); <strong>DR</strong> 2/adamantine</p><p><strong>Immune</strong> poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, energy drain, non-lethal damage</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +1, <strong>Will</strong> +1, +3 save vs. fear</p><p></p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3)</p><p><strong>Full Attack</strong> longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +5</p><p><strong>Special Atk</strong> slam +5 melee (1d4+3/x2)</p><p><strong>Combat Gear</strong> Oil of repair light wounds (10)</p><p></p><p><strong>Abilities</strong> Str 16, Dex 13, Con 16, Int 13, Wis 12, Cha 6 </p><p><strong>Feats</strong> Adamantine Body, Alertness, Improved Resiliency</p><p><strong>Skills</strong> Listen +5.5 [5/2 ranks], Spot +5.5 [5/2 ranks], Tumble -1.5 [5/2 ranks]</p><p><strong>Possessions</strong> masterwork longsword, large steel shield, combat gear, 65 gold coins.</p><p></p><p><strong>Battle Hardened (Ex):</strong> A warforged fighter is crafted for battle, ready to act at a moment's notice and hardened against terror. He gains a +3 bonus on initiative checks and on saves against fear effects. </p><p>This substitution feature replaces the standard fighter's bonus feat gained at 1st level.</p><p><strong>Bonus Warforged Feat:</strong> At 2nd level, a warforged fighter can select any warforged feat for which he meets the prerequisites as a bonus feat.</p><p>This substitution feature replaces the standard fighter's bonus feat gained at 2nd level.</p><p></p><p><strong><u>Progression</u></strong></p><p>3rd - Improved Damage Reduction</p><p>4th - Body as Weapon</p><p>6th - Improved Fortification, Second Slam</p><p></p><p><strong><u>History</u></strong></p><p>Luger is only 5 years aged, having only contributed to the last few battles on the Cyre-Darguun borders. Luger fought in a number of pitched battles and small skirmishes, but his heavy daunting frame made it hard for him to keep up with the gorilla tactics the hobgoblins employed. While he was rarely scraped, he also did very little to wear down his enemy.</p><p></p><p>After the war, Luger moved to Brelland and served as a bouncer for a number of small bars and establishments. While Luger lacked the intimidating demeanor of a more common half-orc or human grunt, he was tough enough to make the cut. Against unarmed, unskilled, and untrained fists, Luger could be counted on to take at least a dozen of them down. Of course, Luger did not have these standard weaknesses when it came to a brawl, and he injured, maimed, and mauled more than his fair share of patrons. Then, by sheer accident, he killed a poor client with his metal hands one late night.</p><p></p><p>The bar owner took it upon himself to "punish" the errant "tool." He had Luger boxed up and shipped to parts far away. Somehow, by pure luck perhaps, Luger didn't quite make his destination. Somehow he ended up here in Falcon's Hallow.</p><p></p><p>(Temp.)</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3827425, member: 552"] [B][u][size=4]Luger[/size][/u][/b][u][size=4][/size][/u] Warforged Fighter 2 LN Medium construct (living construct) [b]Init[/b] +4 [b]Senses[/b] Listen +5.5, Spot +5.5 [b]Languages[/b] Common, Goblin [b]AC[/b] 21 (+1 Dex, +8 armor, +2 shield), [b]Touch[/b] 11, [b]Flat-Footed[/b] 20 [b]hp[/b] 23 (2 HD); [b]DR[/b] 2/adamantine [b]Immune[/b] poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, energy drain, non-lethal damage [b]Fort[/b] +6, [b]Ref[/b] +1, [b]Will[/b] +1, +3 save vs. fear [b]Speed[/b] 20 ft. (4 squares) [b]Melee[/b] longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3) [b]Full Attack[/b] longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3) [b]Base Atk[/b] +2; [b]Grp[/b] +5 [b]Special Atk[/b] slam +5 melee (1d4+3/x2) [b]Combat Gear[/b] Oil of repair light wounds (10) [b]Abilities[/b] Str 16, Dex 13, Con 16, Int 13, Wis 12, Cha 6 [b]Feats[/b] Adamantine Body, Alertness, Improved Resiliency [b]Skills[/b] Listen +5.5 [5/2 ranks], Spot +5.5 [5/2 ranks], Tumble -1.5 [5/2 ranks] [b]Possessions[/b] masterwork longsword, large steel shield, combat gear, 65 gold coins. [b]Battle Hardened (Ex):[/b] A warforged fighter is crafted for battle, ready to act at a moment's notice and hardened against terror. He gains a +3 bonus on initiative checks and on saves against fear effects. This substitution feature replaces the standard fighter's bonus feat gained at 1st level. [b]Bonus Warforged Feat:[/b] At 2nd level, a warforged fighter can select any warforged feat for which he meets the prerequisites as a bonus feat. This substitution feature replaces the standard fighter's bonus feat gained at 2nd level. [b][u]Progression[/u][/b][u][/u] 3rd - Improved Damage Reduction 4th - Body as Weapon 6th - Improved Fortification, Second Slam [b][u]History[/u][/b][u][/u] Luger is only 5 years aged, having only contributed to the last few battles on the Cyre-Darguun borders. Luger fought in a number of pitched battles and small skirmishes, but his heavy daunting frame made it hard for him to keep up with the gorilla tactics the hobgoblins employed. While he was rarely scraped, he also did very little to wear down his enemy. After the war, Luger moved to Brelland and served as a bouncer for a number of small bars and establishments. While Luger lacked the intimidating demeanor of a more common half-orc or human grunt, he was tough enough to make the cut. Against unarmed, unskilled, and untrained fists, Luger could be counted on to take at least a dozen of them down. Of course, Luger did not have these standard weaknesses when it came to a brawl, and he injured, maimed, and mauled more than his fair share of patrons. Then, by sheer accident, he killed a poor client with his metal hands one late night. The bar owner took it upon himself to "punish" the errant "tool." He had Luger boxed up and shipped to parts far away. Somehow, by pure luck perhaps, Luger didn't quite make his destination. Somehow he ended up here in Falcon's Hallow. (Temp.) [/QUOTE]
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