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Crown of the Kobold King
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<blockquote data-quote="Corpseflower" data-source="post: 3830469" data-attributes="member: 45835"><p>Voda> Here's my nit-pickery.</p><p></p><p>Notes on Dimlez:</p><p>XP is 1250</p><p></p><p>Your HP total is definitely not right. As 6 and 5 are both above the d4 I'm assuming those 2 include the Con bonus which means the 3rd number should be +3 from the Toughness feat. That adds to 14 rather than 25.</p><p></p><p>Your normal AC is 12. Touch is 12. Flat Footed is 10.</p><p></p><p>For the Heavy Crossbow I just want to make sure you know loading it is a full round action. You'll only be able to fire it every other turn and then only if you don't move more than 5 feet on the turn while you are loading. Range Increment is 120.</p><p></p><p>The Mage Hand feat you have is really called Spell Hand and you should note those abilities are each once per day at DC 10.</p><p></p><p>The bonus metamagic feat for Wu Jen still needs to meet the prerequisites. Energy Substitution requires any other metamagic feat. So you'll need to replace either Toughness or Spell Hand to make that work. Sudden Extend, Silent, Still or Widen would all qualify and still be usable with 1st level spells. </p><p></p><p>Since I'll be rolling Init for everyone as soon as I go to combat rounds, you don't have to declare Watchful Spirit before knowing your place in the line up. You just get one free reroll of Init per day. Just announce it as soon as you see the Init line up and I'll change it as appropriate.</p><p></p><p>Skills> You have 35 Skill Points. (2 Class +4 Int +1 Human) x4= 28 +7 more at 2nd Level. All of the skills you have are Class skills so you can take 5 ranks in all of them and still have 10 more points to spend. I don't see anything that would give you a +2 misc on Spellcraft though.</p><p></p><p>The Wu Jen uses a Spellbook. You have all 0 Level Wu Jen spells and need to pick 9 (3 Class + 4 Int +2 at 2nd level) 1st level Spells.</p><p></p><p>Wu Jen also have taboos. You start play with one such prohibition and you are going to gain another one at 3rd level. Think about those in relation to your character and pick one to start the game with. </p><p></p><p>900 gold will get you plenty of one off items or even a wand of a 1st level spell. As far as scrolls or wands are concerned I'm of the opinion that the Wu Jen is rare and not of the commercial frame of mind. So if you want scrolls or wands you'll have to pick from the spells that overlap with the wizard/sorcerer list. </p><p></p><p>EDIT: I suppose you could have acquired any wu jen items from your mentor before you were banished. My restriction will count after the game kicks in, but does not apply to your starting gear.</p><p></p><p>Because your character is probably self serving and disinterested in heroics I'll give you a very specific hook into the adventure instead of counting on your sense of community or anything like that. </p><p></p><p>We'll be ready to start soon. 3 more sheets to go.</p></blockquote><p></p>
[QUOTE="Corpseflower, post: 3830469, member: 45835"] Voda> Here's my nit-pickery. Notes on Dimlez: XP is 1250 Your HP total is definitely not right. As 6 and 5 are both above the d4 I'm assuming those 2 include the Con bonus which means the 3rd number should be +3 from the Toughness feat. That adds to 14 rather than 25. Your normal AC is 12. Touch is 12. Flat Footed is 10. For the Heavy Crossbow I just want to make sure you know loading it is a full round action. You'll only be able to fire it every other turn and then only if you don't move more than 5 feet on the turn while you are loading. Range Increment is 120. The Mage Hand feat you have is really called Spell Hand and you should note those abilities are each once per day at DC 10. The bonus metamagic feat for Wu Jen still needs to meet the prerequisites. Energy Substitution requires any other metamagic feat. So you'll need to replace either Toughness or Spell Hand to make that work. Sudden Extend, Silent, Still or Widen would all qualify and still be usable with 1st level spells. Since I'll be rolling Init for everyone as soon as I go to combat rounds, you don't have to declare Watchful Spirit before knowing your place in the line up. You just get one free reroll of Init per day. Just announce it as soon as you see the Init line up and I'll change it as appropriate. Skills> You have 35 Skill Points. (2 Class +4 Int +1 Human) x4= 28 +7 more at 2nd Level. All of the skills you have are Class skills so you can take 5 ranks in all of them and still have 10 more points to spend. I don't see anything that would give you a +2 misc on Spellcraft though. The Wu Jen uses a Spellbook. You have all 0 Level Wu Jen spells and need to pick 9 (3 Class + 4 Int +2 at 2nd level) 1st level Spells. Wu Jen also have taboos. You start play with one such prohibition and you are going to gain another one at 3rd level. Think about those in relation to your character and pick one to start the game with. 900 gold will get you plenty of one off items or even a wand of a 1st level spell. As far as scrolls or wands are concerned I'm of the opinion that the Wu Jen is rare and not of the commercial frame of mind. So if you want scrolls or wands you'll have to pick from the spells that overlap with the wizard/sorcerer list. EDIT: I suppose you could have acquired any wu jen items from your mentor before you were banished. My restriction will count after the game kicks in, but does not apply to your starting gear. Because your character is probably self serving and disinterested in heroics I'll give you a very specific hook into the adventure instead of counting on your sense of community or anything like that. We'll be ready to start soon. 3 more sheets to go. [/QUOTE]
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