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Crown of the Kobold King
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<blockquote data-quote="WarShrike" data-source="post: 3833333" data-attributes="member: 54955"><p>Changed my character concept a bit. Will be the healer after all. Level 1: Druid, Level 2: Cleric of Sovereign Host. Domains: Time and War.</p><p></p><p><span style="color: Lime">I'll speak in this color.</span></p><p></p><p>[SBLOCK=Azog]</p><p>Azog was a mercenary during the war. A mercenary without loyalties. He didn't care which side he faught on, so long as he was being well paid. He gained notoriety on the battlefield for both his ability to slaughter his enemies, as well as his greed, which caused him to loot his fallen foes in the midst of combat. Ever alert and on his guard, he trusted no one save his constant companion, a grizzled wolf he called Fang. After all, if his loyalty to others was so thin, why should he consider others loyal towards him? Opportunistic as he was, he considered the world around him as such. This war was fought as much for wealth and power as anything else. Obviously he wanted his fair share. As his thin loyalties became known to the enemy, he would recieve better offers from them, so he switched sides. After a few battles, his former employers would outbit his new ones, and he'd switch again. People whos livelyhoods depend on honor and loyalty dont seem to trust him much, but this doesnt bother him. Honor and loyalty neither weigh much in the belt pouch, nor do they feed, cloth, and shelter you during the long winters. </p><p></p><p>Name: Azog</p><p>Class: Druid 1 / Cleric 1</p><p>Race: Half-Orc</p><p>Alignment: CN</p><p>Diety: Sovereign Host</p><p>Domains: Time, War</p><p>Languages: Orc, Common, Elven.</p><p>Medium Sized</p><p>Racial: +2 STR, -2 INT, -2 CHA.</p><p>Experience Points: 1250</p><p></p><p>HPs: 16</p><p>Init +6, Listen +4, Spot +8</p><p>Move: 30'</p><p>BAB: +0</p><p>AC 17, Touch 12, Flat Footed 15.</p><p>Attacks (Melee): Longsword 1 attack, +5 To Hit, 1d8+3 Damage, 19+ x2.</p><p>Attacks (Ranged): Light Crossbow 1 attack, +2 To Hit, 1d8 Damage, 19+ x2. Reload time = Move action.</p><p>Darkvision 60'</p><p></p><p>Stats:</p><p>STR: 16 (6pts, +2 Racial)</p><p>DEX: 14 (6pts)</p><p>CON: 14 (6pts)</p><p>INT: 12 (6pts, -2 Racial)</p><p>WIS: 14 (6pts)</p><p>CHA: 8 (2pts, -2 Racial)</p><p></p><p>Saves:</p><p>Fort +6</p><p>Refl +2</p><p>Will +6</p><p></p><p>Feats:</p><p>DRUID</p><p>Animal Companion</p><p>Nature Sense</p><p>Spontanious Casting -- Summon </p><p>Wild Empathy</p><p>CLERIC</p><p>Turn Undead, Spontanious Casting -- Cure</p><p>DOMAIN</p><p>Improved Initiative (+4 Init)</p><p>Weapon Proficiency -- Longsword</p><p>Weapon Focus -- Longsword</p><p>LEVEL 1</p><p>FREE: Alertness (+2 Listen/Spot)</p><p>Augment Healing</p><p></p><p>Skills:</p><p>Concentration:...........7 (5 Ranks, +2 Con)</p><p>Handle Animal:...........3 (4 Ranks, -1 Cha)</p><p>Heal:........................6 (4 Ranks, +2 Wis)</p><p>Spot:.......................8.5 (4.5 Ranks, +2 Wis, +2 Feat)</p><p>Survival:...................8.5 (4.5 Ranks, +2 Wis, +2 Feat)</p><p></p><p>Spells: Druid -- Level 0: 3, Level 1: 2</p><p>Spells: Cleric -- Level 0: 3, Level 1: 2+1</p><p></p><p>Druid Lvl 0 (DC=12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic.</p><p>Druid Lvl 1 (DC=13): Cure Light Wounds, Entangle.</p><p>Cleric Lvl 0 (DC-12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic.</p><p>Cleric Lvl 1 (DC=13): Cure Light Wounds, Cure Light Wounds, DOMAIN: True Strike.</p><p></p><p>Masterwork Studded Leather (AC +3, Max Dex +5, Penalty -0, Weight 20 lbs) Cost 175 gp</p><p>Masterwork Heavy Darkwood Shield (AC +2, Penalty -0, Weight 5 lbs) Cost 257 gp</p><p>Masterwork Longsword (Slashing, +1 To Hit, Damage 1d8, Crit 19+ x2, Weight 4 lbs) Cost 315 gp</p><p>Light Crossbow (Piercing, Range 80', Damage 1d8, Crit 19+ x2, weight 4 lbs) Cost 35 gp</p><p>20 Crosbow Bolts (Weight 10/lb = 2 lbs) Cost 2 gp</p><p>Backpack -- 2 lbs Cost 2 gp</p><p>Bedroll -- 5 lbs Cost 1 sp</p><p>Flint and Steel -- 0 lbs Cost 1 gp</p><p>Waterskin -- 4 lbs Cost 1 gp</p><p>Whetstone -- 1 lb Cost 2 cp</p><p>50 ft Silk Rope -- 5 lbs Cost 10 gp</p><p>Soap -- 2 lbs Cost 1 gp</p><p>Potion Cure Light Wounds (1d8+1) Cost 50 gp</p><p>Potion Cure Light Wounds (1d8+1) Cost 50 gp</p><p>8s 8c left over.</p><p></p><p>Total Weight of Gear: 54 lbs</p><p>Carrying Capacity:</p><p>Light -- 0 to 100 lbs</p><p>Medium -- 101 to 200 lbs</p><p>Heavy -- 201 to 300 lbs</p><p></p><p>Fang (Wolf Animal Companion) </p><p>HPs:<a href="http://invisiblecastle.com/find.py?id=1318212" target="_blank">12</a></p><p>Init: +2</p><p>Move: 50'</p><p>AC 14, Touch 12, Flat Footed 12.</p><p>Attack/Full Attack: 1 Bite +3 Melee, 1d6+1 Damage</p><p>Saves: Fort +5, Refl +5, Will +1.</p><p>Tricks (7): Attack, Defend, Down, Flank, Heel, Track, Trip.</p><p></p><p>[/SBLOCK]</p><p></p><p>Rolled a 2 for 2nd level HPs. <a href="http://invisiblecastle.com/find.py?id=1318203" target="_blank">Second level HPs (1d8=2)</a> So i guess i get 4+Con?</p><p></p><p><strong>TACTICS</strong>: Azog's favorite approach to combat is to use Fang's greater speed to get behind his chosen melee target so as to flank it on both sides (Taught it to flank as a Trick). Against what would seem a more difficult adversary, he has Fang trip it as often as possible (Trip at +1, free action, no AoO, no reaction from failure, taugh as a Trick to trip on command). A prone target is killed much more swiftly and is less likely to retaliate. If facing many foes, he casts Entangle and picks them off with his crossbow. EDIT: Fang will always attempt a Trip on an Attack of Opportunity.</p><p></p><p></p><p>WarShrike</p><p></p><p>***EDIT: Edited Tactics.***</p></blockquote><p></p>
[QUOTE="WarShrike, post: 3833333, member: 54955"] Changed my character concept a bit. Will be the healer after all. Level 1: Druid, Level 2: Cleric of Sovereign Host. Domains: Time and War. [COLOR=Lime]I'll speak in this color.[/COLOR] [SBLOCK=Azog] Azog was a mercenary during the war. A mercenary without loyalties. He didn't care which side he faught on, so long as he was being well paid. He gained notoriety on the battlefield for both his ability to slaughter his enemies, as well as his greed, which caused him to loot his fallen foes in the midst of combat. Ever alert and on his guard, he trusted no one save his constant companion, a grizzled wolf he called Fang. After all, if his loyalty to others was so thin, why should he consider others loyal towards him? Opportunistic as he was, he considered the world around him as such. This war was fought as much for wealth and power as anything else. Obviously he wanted his fair share. As his thin loyalties became known to the enemy, he would recieve better offers from them, so he switched sides. After a few battles, his former employers would outbit his new ones, and he'd switch again. People whos livelyhoods depend on honor and loyalty dont seem to trust him much, but this doesnt bother him. Honor and loyalty neither weigh much in the belt pouch, nor do they feed, cloth, and shelter you during the long winters. Name: Azog Class: Druid 1 / Cleric 1 Race: Half-Orc Alignment: CN Diety: Sovereign Host Domains: Time, War Languages: Orc, Common, Elven. Medium Sized Racial: +2 STR, -2 INT, -2 CHA. Experience Points: 1250 HPs: 16 Init +6, Listen +4, Spot +8 Move: 30' BAB: +0 AC 17, Touch 12, Flat Footed 15. Attacks (Melee): Longsword 1 attack, +5 To Hit, 1d8+3 Damage, 19+ x2. Attacks (Ranged): Light Crossbow 1 attack, +2 To Hit, 1d8 Damage, 19+ x2. Reload time = Move action. Darkvision 60' Stats: STR: 16 (6pts, +2 Racial) DEX: 14 (6pts) CON: 14 (6pts) INT: 12 (6pts, -2 Racial) WIS: 14 (6pts) CHA: 8 (2pts, -2 Racial) Saves: Fort +6 Refl +2 Will +6 Feats: DRUID Animal Companion Nature Sense Spontanious Casting -- Summon Wild Empathy CLERIC Turn Undead, Spontanious Casting -- Cure DOMAIN Improved Initiative (+4 Init) Weapon Proficiency -- Longsword Weapon Focus -- Longsword LEVEL 1 FREE: Alertness (+2 Listen/Spot) Augment Healing Skills: Concentration:...........7 (5 Ranks, +2 Con) Handle Animal:...........3 (4 Ranks, -1 Cha) Heal:........................6 (4 Ranks, +2 Wis) Spot:.......................8.5 (4.5 Ranks, +2 Wis, +2 Feat) Survival:...................8.5 (4.5 Ranks, +2 Wis, +2 Feat) Spells: Druid -- Level 0: 3, Level 1: 2 Spells: Cleric -- Level 0: 3, Level 1: 2+1 Druid Lvl 0 (DC=12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic. Druid Lvl 1 (DC=13): Cure Light Wounds, Entangle. Cleric Lvl 0 (DC-12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic. Cleric Lvl 1 (DC=13): Cure Light Wounds, Cure Light Wounds, DOMAIN: True Strike. Masterwork Studded Leather (AC +3, Max Dex +5, Penalty -0, Weight 20 lbs) Cost 175 gp Masterwork Heavy Darkwood Shield (AC +2, Penalty -0, Weight 5 lbs) Cost 257 gp Masterwork Longsword (Slashing, +1 To Hit, Damage 1d8, Crit 19+ x2, Weight 4 lbs) Cost 315 gp Light Crossbow (Piercing, Range 80', Damage 1d8, Crit 19+ x2, weight 4 lbs) Cost 35 gp 20 Crosbow Bolts (Weight 10/lb = 2 lbs) Cost 2 gp Backpack -- 2 lbs Cost 2 gp Bedroll -- 5 lbs Cost 1 sp Flint and Steel -- 0 lbs Cost 1 gp Waterskin -- 4 lbs Cost 1 gp Whetstone -- 1 lb Cost 2 cp 50 ft Silk Rope -- 5 lbs Cost 10 gp Soap -- 2 lbs Cost 1 gp Potion Cure Light Wounds (1d8+1) Cost 50 gp Potion Cure Light Wounds (1d8+1) Cost 50 gp 8s 8c left over. Total Weight of Gear: 54 lbs Carrying Capacity: Light -- 0 to 100 lbs Medium -- 101 to 200 lbs Heavy -- 201 to 300 lbs Fang (Wolf Animal Companion) HPs:[url=http://invisiblecastle.com/find.py?id=1318212]12[/url] Init: +2 Move: 50' AC 14, Touch 12, Flat Footed 12. Attack/Full Attack: 1 Bite +3 Melee, 1d6+1 Damage Saves: Fort +5, Refl +5, Will +1. Tricks (7): Attack, Defend, Down, Flank, Heel, Track, Trip. [/SBLOCK] Rolled a 2 for 2nd level HPs. [url=http://invisiblecastle.com/find.py?id=1318203]Second level HPs (1d8=2)[/url] So i guess i get 4+Con? [B]TACTICS[/B]: Azog's favorite approach to combat is to use Fang's greater speed to get behind his chosen melee target so as to flank it on both sides (Taught it to flank as a Trick). Against what would seem a more difficult adversary, he has Fang trip it as often as possible (Trip at +1, free action, no AoO, no reaction from failure, taugh as a Trick to trip on command). A prone target is killed much more swiftly and is less likely to retaliate. If facing many foes, he casts Entangle and picks them off with his crossbow. EDIT: Fang will always attempt a Trip on an Attack of Opportunity. WarShrike ***EDIT: Edited Tactics.*** [/QUOTE]
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