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<blockquote data-quote="Corpseflower" data-source="post: 3833707" data-attributes="member: 45835"><p>I have also edited all of this info into the very first post of this thread and cleaned up the old stuff into sblocks. That way it will be easy to find if you want to look at something without trying to find it among the pages of the thread. I'll start the IC thread today. Whoo!</p><p></p><p><span style="font-size: 18px">A (mini) Player's Guide to Falcon's Hollow:</span></p><p></p><p><span style="font-size: 15px"><strong>Authority Figures</strong></span></p><p>Gavel Thuldrin Kreed, male human (Gavel of the Lumber Consortium),</p><p>Magistrate Vamros Harg, male halfling (Magistrate-Elect),</p><p>Sheriff Deldrin Baleson, male half-elf (Sheriff of Darkmoon Vale),</p><p>Boss Payden “Pay Day” Teedum, male human (Overboss of the Lumber Consortium).</p><p></p><p><span style="font-size: 15px">Power Groups</span></p><p><u>Lumber Consortium</u>: This powerful collection of unscrupulous tycoons and magnates of the lumber trade controls most of the tree-felling camps (commonly called cutyards) in the area around the vale. Those lumberjacks who refuse to affiliate with the consortium (and agree to its horrendously exploitative labor and pay practices) are often muscled out of business or simply disappear. The consortium employs three hundred jacks and nearly half that many sellswords, thugs, and mercenaries to protect the cutyards from monsters as well as to intimidate competitors.</p><p></p><p><u>Redrock Guild</u>: This organized criminal syndicate poses as a business club and moneylenders union, but most Falconers know its members constitute some of the vilest flesh-peddlers, sneakthieves, and murderers in town. The current leader is a fearsome</p><p>half-orc named Kadran Bloodeye, whose penchant for flaying his enemies alive in the basement of his pleasure establishment, called the Rouge Lady Inn, is well known.</p><p></p><p><u>Church of the Silver Flame</u>: With all the downtrodden to preach to in Falcon’s Hollow, missionaries of the Silver Flame have established a foothold in town. Many other religious sects who fled here to escape the the Flame's persecution resent their followers. Tensions run high between congregations, often resulting in less-than-holy brawls on the muddy thoroughfares of Worship Way.</p><p></p><p><u>Religious Cults</u>: Various cult that wouldn't be tolerated in a more civilized society operate more or less openly here. The Blood of Vol maintains a temple on Worship Way and cleansing through the Blood appeals to a sense of primal religion in the region. Followers aren't necessarily evil, but do believe in the idea of the blood of Vol as the source of life and that the Church is a path to immortality. Other cults are more secretive but certainly active and by night, they are known to lead dark rites in remote groves outside of town. </p><p></p><p><span style="font-size: 15px">Places of Note</span></p><p><u>Goose’n’Gander</u>: The local general store in Falcon’s Hollow run by the single gnomish</p><p>family in town, the Hildrinsocks, sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies, to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies (all the rage this season).</p><p></p><p><u>Hollow Tribunal</u>: This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Most Falconers enjoy the irony of the Hollow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well known, but it is rarely uttered in public by those who value their lives.</p><p></p><p><u>Jak’a’Napes</u>: This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon-crusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents)</p><p></p><p><u>Quinn’s Carnival</u>: Half-elf shadowdancer Namdrin Quinn led a band of veteran adventurers who used to venture into the vale with frequency. After a particularly dangerous quest claimed the life of Namdrin’s wife, Tess, the half-elf ended his career and established this carnival of wonders on the edge of town. Quinn and his companions wow crowds with feats of skill and magic by night, but rumor has it that after the tents close Namdrin and his</p><p>merry band entreat with dark fey, whose anger mounts at the constant lumbering incursions into the vale. Some say the shadowdancer spies for the vengeful fey, who plan retribution and murder.</p><p></p><p><u>The Rouge Lady</u>: The silk-veiled parlors in the back of this burlesque and gambling</p><p>hall doubles as an illegal brothel. Kabran Bloodeye owns this illicit pleasure den, where the unfortunate peddles their charms to earn enough copper to survive.</p><p></p><p><u>The Sitting Duck</u>: Located a little too close for many folks’ comfort to the town palisade, the Duck is the local hot spot for adventurers, explorers, and other rapscallions</p><p>looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “mig-a-mug-tug” (two dangerous dangerous local recreational activities both with a high rate of maiming) often rage late into the night. Lumberjacks and mercenaries share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale.</p><p></p><p><u>The Perch</u>: Those with the power, money and influence to do so live in a separate enclosure high atop a bluff overlooking the rest of Falcon's Hollow. Protected by natural cliffs, a steep approach and it's own palisade the Perch is home to the manor of Gavel Kreed as well as Darkmoon Lumber's HQ. The Perch is also the only area in town that isn't permeated by the stench of the paper mill.</p><p></p><p><span style="font-size: 15px">Who's Who</span></p><p><u>Sheriff Deldrin Baleson</u>: Deldrin used to be a poor lumberjack toiling in the cutyards under Gavel Thuldrin Kreed’s oppressive thumb. One day he refused to pay an “axe tax” on a lumberaxe he had already bought and paid for. Boss Teedum tried to take Deldrin’s axe, and the half-elf smashed Teedum’s face with the flat of it. As one of the few locals to stand up to Teedum and Kreed, he was elected Sheriff the following week. Now he carries the same axe around on his shoulder to remind Kreed and Boss Teedum he is not afraid of them. Deldrin</p><p>is tall for a half-elf, towering over most humans, and his well-muscled, imposing form is further enhanced by his sharp goldflecked eyes.</p><p></p><p><u>Kabran Bloodeye</u>: Kabran is a short statured half-orc with blood-red eyes. He wears a bronze nosepiece over the ugly crater in the center of his face where his nose used to be that whistles disturbingly as he breathes and leaks blood and mucus (which Kabran dabs away with a crimson handkerchief ).</p><p></p><p><u>Boss Payden “Pay Day” Teedum</u>: Payden, the pug-faced, mash-nosed human thug licking at Kreed’s boots, has a big bone to pick with Deldrin. “Pay Day” gets his name from the way he doles out “dues” to anyone who fails to follow “Mista Kreed’s” commands fast enough.</p><p></p><p><u>Sister Aleena Cirthana</u>: Sister Aleena's post in Falcon's Hollow in an indication of her relatively low rank within the Church, but it isn't for any lack of zeal. Aware that the misguided heathens who make up this town aren't going to come to her, she can be found throughout the town and occasionally at cutyards spreading the gospel of Tira Miron's ascendence. No fool- the good sister keeps loyal members of her congregation with her on such evangelical missions for when things invariably turn ugly.</p><p></p><p><u>Magistrate Vamros Harg</u>: The vast majority of thew town understands that the halfling Harg is bought and paid for, and they would expect nothing different from the Hollow. Word has it the little magistrate was a failed barrister in a large city far away before coming to Falcon’s Hollow. The Magistrate doesn't seem to be enjoying his newfound success and is often withdrawn and sullen in the company of the affluent he has been thrust into.</p><p></p><p><u>Sharvaros Vade</u>: This odd hermit lives in the ruins of a Dhakanni keep several miles out of town. Most know of Vade as a strange and unsettling man but he only comes to town every few days. Vade is bony and thin, with gray eyes and an unkempt black beard. His son Savram apprentices with the local alchemist.</p><p></p><p><u>The Grey Eagles</u>: A group of explorers based out of Falcon's Hollow who are always setting out in search of Dhakanni relics. Tyran Moonsilver, a half elf wizard, arrived several months ago and organized the expeditions, but his companion, the chubby halfling bard Edgrin, is the one always welcome at the Sitting Duck. The group employs a local shifter named Vendal as a scout and hires out swordsmen from the cutyards for protection.</p><p></p><p><u>Laurel Lynn</u>: Laurel is a tough middle aged herbalist who runs the shop Roots and Remedies. As most citizens have no access to divine healing people look to her for natural healing as well as charms, wards, love potions and the like.</p></blockquote><p></p>
[QUOTE="Corpseflower, post: 3833707, member: 45835"] I have also edited all of this info into the very first post of this thread and cleaned up the old stuff into sblocks. That way it will be easy to find if you want to look at something without trying to find it among the pages of the thread. I'll start the IC thread today. Whoo! [SIZE=5]A (mini) Player's Guide to Falcon's Hollow:[/SIZE] [SIZE=4][b]Authority Figures[/b][/SIZE] Gavel Thuldrin Kreed, male human (Gavel of the Lumber Consortium), Magistrate Vamros Harg, male halfling (Magistrate-Elect), Sheriff Deldrin Baleson, male half-elf (Sheriff of Darkmoon Vale), Boss Payden “Pay Day” Teedum, male human (Overboss of the Lumber Consortium). [SIZE=4]Power Groups[/SIZE] [U]Lumber Consortium[/U]: This powerful collection of unscrupulous tycoons and magnates of the lumber trade controls most of the tree-felling camps (commonly called cutyards) in the area around the vale. Those lumberjacks who refuse to affiliate with the consortium (and agree to its horrendously exploitative labor and pay practices) are often muscled out of business or simply disappear. The consortium employs three hundred jacks and nearly half that many sellswords, thugs, and mercenaries to protect the cutyards from monsters as well as to intimidate competitors. [U]Redrock Guild[/U]: This organized criminal syndicate poses as a business club and moneylenders union, but most Falconers know its members constitute some of the vilest flesh-peddlers, sneakthieves, and murderers in town. The current leader is a fearsome half-orc named Kadran Bloodeye, whose penchant for flaying his enemies alive in the basement of his pleasure establishment, called the Rouge Lady Inn, is well known. [U]Church of the Silver Flame[/U]: With all the downtrodden to preach to in Falcon’s Hollow, missionaries of the Silver Flame have established a foothold in town. Many other religious sects who fled here to escape the the Flame's persecution resent their followers. Tensions run high between congregations, often resulting in less-than-holy brawls on the muddy thoroughfares of Worship Way. [u]Religious Cults[/u]: Various cult that wouldn't be tolerated in a more civilized society operate more or less openly here. The Blood of Vol maintains a temple on Worship Way and cleansing through the Blood appeals to a sense of primal religion in the region. Followers aren't necessarily evil, but do believe in the idea of the blood of Vol as the source of life and that the Church is a path to immortality. Other cults are more secretive but certainly active and by night, they are known to lead dark rites in remote groves outside of town. [SIZE=4]Places of Note[/SIZE] [U]Goose’n’Gander[/U]: The local general store in Falcon’s Hollow run by the single gnomish family in town, the Hildrinsocks, sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies, to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies (all the rage this season). [U]Hollow Tribunal[/U]: This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Most Falconers enjoy the irony of the Hollow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well known, but it is rarely uttered in public by those who value their lives. [U]Jak’a’Napes[/U]: This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon-crusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents) [U]Quinn’s Carnival[/U]: Half-elf shadowdancer Namdrin Quinn led a band of veteran adventurers who used to venture into the vale with frequency. After a particularly dangerous quest claimed the life of Namdrin’s wife, Tess, the half-elf ended his career and established this carnival of wonders on the edge of town. Quinn and his companions wow crowds with feats of skill and magic by night, but rumor has it that after the tents close Namdrin and his merry band entreat with dark fey, whose anger mounts at the constant lumbering incursions into the vale. Some say the shadowdancer spies for the vengeful fey, who plan retribution and murder. [U]The Rouge Lady[/U]: The silk-veiled parlors in the back of this burlesque and gambling hall doubles as an illegal brothel. Kabran Bloodeye owns this illicit pleasure den, where the unfortunate peddles their charms to earn enough copper to survive. [U]The Sitting Duck[/U]: Located a little too close for many folks’ comfort to the town palisade, the Duck is the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “mig-a-mug-tug” (two dangerous dangerous local recreational activities both with a high rate of maiming) often rage late into the night. Lumberjacks and mercenaries share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale. [u]The Perch[/u]: Those with the power, money and influence to do so live in a separate enclosure high atop a bluff overlooking the rest of Falcon's Hollow. Protected by natural cliffs, a steep approach and it's own palisade the Perch is home to the manor of Gavel Kreed as well as Darkmoon Lumber's HQ. The Perch is also the only area in town that isn't permeated by the stench of the paper mill. [SIZE=4]Who's Who[/SIZE] [U]Sheriff Deldrin Baleson[/U]: Deldrin used to be a poor lumberjack toiling in the cutyards under Gavel Thuldrin Kreed’s oppressive thumb. One day he refused to pay an “axe tax” on a lumberaxe he had already bought and paid for. Boss Teedum tried to take Deldrin’s axe, and the half-elf smashed Teedum’s face with the flat of it. As one of the few locals to stand up to Teedum and Kreed, he was elected Sheriff the following week. Now he carries the same axe around on his shoulder to remind Kreed and Boss Teedum he is not afraid of them. Deldrin is tall for a half-elf, towering over most humans, and his well-muscled, imposing form is further enhanced by his sharp goldflecked eyes. [U]Kabran Bloodeye[/U]: Kabran is a short statured half-orc with blood-red eyes. He wears a bronze nosepiece over the ugly crater in the center of his face where his nose used to be that whistles disturbingly as he breathes and leaks blood and mucus (which Kabran dabs away with a crimson handkerchief ). [U]Boss Payden “Pay Day” Teedum[/U]: Payden, the pug-faced, mash-nosed human thug licking at Kreed’s boots, has a big bone to pick with Deldrin. “Pay Day” gets his name from the way he doles out “dues” to anyone who fails to follow “Mista Kreed’s” commands fast enough. [u]Sister Aleena Cirthana[/u]: Sister Aleena's post in Falcon's Hollow in an indication of her relatively low rank within the Church, but it isn't for any lack of zeal. Aware that the misguided heathens who make up this town aren't going to come to her, she can be found throughout the town and occasionally at cutyards spreading the gospel of Tira Miron's ascendence. No fool- the good sister keeps loyal members of her congregation with her on such evangelical missions for when things invariably turn ugly. [U]Magistrate Vamros Harg[/U]: The vast majority of thew town understands that the halfling Harg is bought and paid for, and they would expect nothing different from the Hollow. Word has it the little magistrate was a failed barrister in a large city far away before coming to Falcon’s Hollow. The Magistrate doesn't seem to be enjoying his newfound success and is often withdrawn and sullen in the company of the affluent he has been thrust into. [u]Sharvaros Vade[/u]: This odd hermit lives in the ruins of a Dhakanni keep several miles out of town. Most know of Vade as a strange and unsettling man but he only comes to town every few days. Vade is bony and thin, with gray eyes and an unkempt black beard. His son Savram apprentices with the local alchemist. [u]The Grey Eagles[/u]: A group of explorers based out of Falcon's Hollow who are always setting out in search of Dhakanni relics. Tyran Moonsilver, a half elf wizard, arrived several months ago and organized the expeditions, but his companion, the chubby halfling bard Edgrin, is the one always welcome at the Sitting Duck. The group employs a local shifter named Vendal as a scout and hires out swordsmen from the cutyards for protection. [u]Laurel Lynn[/u]: Laurel is a tough middle aged herbalist who runs the shop Roots and Remedies. As most citizens have no access to divine healing people look to her for natural healing as well as charms, wards, love potions and the like. [/QUOTE]
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