Interesting! I really liked what they did with Draw Steel and the community engagement. I say that even though on reflection, I think the game is probably not for me. My impression, which may be wrong, is that it’s very tactical almost skirmish war game-like. But I am enjoying their success and really curious to see how this one develops, especially if it’s a bit more grounded.
it helps that you get the full digital releases if you have been a patreon long enough to cover the price (i.e. if the product costs $24 digital, you need to have been a patreon the last three months, as the patreon is $8 per month).I wonder how profitable the game design aspect of Draw Steel has been for them. It seem so have helped to keep their patreon subscriptions high.
I expect whatever they come up with to probably look pretty similar to what's out there now, but with a twist or two. That said, there are a lot of great dungeon crawlers that are already essentially just that. MCDM may come up with a new twist or two that resonates with a lot of people -- look at how Shadowdark succeeded with "5E, but make it OSR."I'm interested in their take on dungeoncrawling, but...
I get why they would go for something like Draw Steel. Matt's an outspoken proponent for D&D 4E and that kind of crunchy-combat focused play. I don't get a similar "dungeoncrawling is awesome" vibe from either Matt or James. And I'm really not sure what they could do that's not already actively being done by scores of other dungeoncrawlers. The hook for DS was obvious, almost no one else was doing anything like it. The hook for Crows...basically everyone is doing dungeoncrawlers. Not saying MCDM can't or shouldn't, just curious how they will distinguish their game in a frankly overcrowded field.
I'm interested in their take on dungeoncrawling, but...
I get why they would go for something like Draw Steel. Matt's an outspoken proponent for D&D 4E and that kind of crunchy combat-focused play. I don't get a similar "dungeoncrawling is awesome" vibe from either Matt or James. And I'm really not sure what they could do that's not already actively being done by scores of other dungeoncrawlers. The hook for DS was obvious, almost no one else was doing anything like it. The hook for Crows...basically everyone is doing dungeoncrawlers. Not saying MCDM can't or shouldn't, just curious how they will distinguish their game in a frankly overcrowded field.
Before they mostly stopped talking about 5th edition, dungeon crawling came up as another example of a playstyle that 5E isn't very good at supporting. It also came up when MCDM was setting expectations for Draw Steel as an example of something it wasn't designed to support. It's not that surprising (to me) they'd be trying to make a game that does.I'm interested in their take on dungeoncrawling, but...
I get why they would go for something like Draw Steel. Matt's an outspoken proponent for D&D 4E and that kind of crunchy combat-focused play. I don't get a similar "dungeoncrawling is awesome" vibe from either Matt or James. And I'm really not sure what they could do that's not already actively being done by scores of other dungeoncrawlers. The hook for DS was obvious, almost no one else was doing anything like it. The hook for Crows...basically everyone is doing dungeoncrawlers. Not saying MCDM can't or shouldn't, just curious how they will distinguish their game in a frankly overcrowded field.
Trespasser