BryonD said:
CRs officially assume 4 characters. Many people, myself included, question the validity of this assumptions, as well as the accuracy of its implementation.
Setting those issues aside, typically you will need to increase the ECL if the party is larger.
My recent 3.5 campaign started with five PCs, with a sixth joining in towards the end, all at the same level. My players could easily handle combats with ELs 2-3 levels higher than the DMG would suggest. For example, a party of 4th level characters should be able to handle an EL 4 encounter with only about 20% resources lost (spells, hit points, magic, etc.). An EL 4 or more levels higher than the party's average levels should effectively be a TPK.
However, my PCs were able to handle ELs 3-4 higher fairly easily. They didn't have much in the way of combat magic save for one PC (a Paladin with a holy sword and a medium armor with heavy fortification). They worked together well but weren't using anything I'd consider superb tactics; the opposition was about the same.
At first, I was just using the party's average level to scale EL. Even EL+4 's were too easy. I decided to scale it up one for the fifth character (a rule of thumb I picked up on a thread here), and then one more for the Pally's weapon and armor. Still too easy. By the time the sixth player joined in, they could handle combats at an EL+8 range and still win.
I strongly suspect I'm handling something terribly wrong. I'm at a loss as to what, though. Perhaps I'm making a fundamental mistake when it comes to CR/EL. This is only the second time I've had a 3rd edition campaign (and first with 3.5) so maybe I'm just using bad tactics from a system standpoint.
Pointers to good discussions of CR/EL and tactics would be greatly appreciated.