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<blockquote data-quote="Bhryn Astairre" data-source="post: 2559903"><p>Okay, now I'm getting too confused by the sudden upsurgence of backbiting going on here. And let's be honest, it doesn't take much to confuse me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The way I see, as a subjective viewpoint on all of this, is that two groups of people exist: those who want there to be more structure and guidelines in how/where they play and those who don't give a toss so long as they're having fun and everyone has fun along with them.</p><p></p><p>I have to say, whilst I do love having 'guidelines' to work with when building up characters, and yes, all my characters have their specific stats etc all marked out, there is never anything more fun that just 'doing' something for the fun of it, and so long as everyone else has fun in the doing then what really is the problem? Is it because some of those standing on the 'dice' side of these games would rather have a level playing field because their creativity isn't upto the same scratch as those who prefer a more free formed and creativity friendly type of play?</p><p></p><p>As stated, if you really do feel the need for a more structured type of play (yawn, roll 1d20 to see if he picks up the glass. 13, okay, he -considers- it) and you indeed have found somewhere else that does cater to your needs as a player then what is stopping you from going there? If it's the people you interact with here then why not ask them to come and try it out with you? It can't hurt to try after all, but remember to keep the definition between a more freer style of playing and the structured one, you can always come back if it gets too tedious for you.</p><p></p><p>A lot of the animosity surrounding the style of play has been directed at the setting itself, but how can you blame a setting that caters only to fantasy people for it's shortcomings? You can't. A lot of people are used to how wizards is being run and I don't honestly seeing it changing any time soon, because it's a good way to roleplay between characters.</p><p></p><p>However, perhaps asking for a new seperate setting with harsher guidelines and rules to be added might be more of your cup of tea. That way things would be more controlled and to your liking.</p><p></p><p>Or better yet, try to start an online roleplaying group and ask for use of one of the many rooms that wizards has set aside for these purposes. It will satiate your need for a firm, guided storyline as well as the dice/and rules that are wanted.</p><p></p><p>One the subject of creativity, I have to say that knowing there is a limit to what a -character- can and cannot do is a wonderful thing, but stretching their storylines to the very limit of how they can be played etc is also a wonderful thing. It challenges not only you as the player, but the character and those that know them. I'm not saying that flooding with insane levels of 'powah' (Greyskull, heehee) is fun, but keeping it reasonable and remembering the setting does 'dumb you down', hence why my celestial more often than not ends up looking like Mike Tyson's dance partner. If she was in her own realm, things would be a different matter. :: shrugs :: But I enjoy playing her that way, my lil' punchbag (more often than not to the despair of others). </p><p></p><p>It seems that some people want to limit the extent of character freedom and choice, which is terrible! A character choosing why and how they are somewhere and with other people of vastly differing backgrounds is great (Krys being a prime example of movement from one world to another). I think the mixture of 'cultures' between characters allows for a richer gameplay experience.</p><p></p><p>The tavern itself has become an intrinsic part of the semi-lawless facet that allows integration and collaboration of different backgrounds and classes character wise and the merging of these types whilst being in what could be described as a 'cosy' setting has produced many enjoyable hours of fun and interaction. Don't try and demean what others enjoy by barking and asking for changes, just enjoy what has been given to you without pouting and stamping your feet.</p><p></p><p>Now, stop confusing me, because I'm getting a headache!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Bhryn: had her rant for the week!</p></blockquote><p></p>
[QUOTE="Bhryn Astairre, post: 2559903"] Okay, now I'm getting too confused by the sudden upsurgence of backbiting going on here. And let's be honest, it doesn't take much to confuse me ;) The way I see, as a subjective viewpoint on all of this, is that two groups of people exist: those who want there to be more structure and guidelines in how/where they play and those who don't give a toss so long as they're having fun and everyone has fun along with them. I have to say, whilst I do love having 'guidelines' to work with when building up characters, and yes, all my characters have their specific stats etc all marked out, there is never anything more fun that just 'doing' something for the fun of it, and so long as everyone else has fun in the doing then what really is the problem? Is it because some of those standing on the 'dice' side of these games would rather have a level playing field because their creativity isn't upto the same scratch as those who prefer a more free formed and creativity friendly type of play? As stated, if you really do feel the need for a more structured type of play (yawn, roll 1d20 to see if he picks up the glass. 13, okay, he -considers- it) and you indeed have found somewhere else that does cater to your needs as a player then what is stopping you from going there? If it's the people you interact with here then why not ask them to come and try it out with you? It can't hurt to try after all, but remember to keep the definition between a more freer style of playing and the structured one, you can always come back if it gets too tedious for you. A lot of the animosity surrounding the style of play has been directed at the setting itself, but how can you blame a setting that caters only to fantasy people for it's shortcomings? You can't. A lot of people are used to how wizards is being run and I don't honestly seeing it changing any time soon, because it's a good way to roleplay between characters. However, perhaps asking for a new seperate setting with harsher guidelines and rules to be added might be more of your cup of tea. That way things would be more controlled and to your liking. Or better yet, try to start an online roleplaying group and ask for use of one of the many rooms that wizards has set aside for these purposes. It will satiate your need for a firm, guided storyline as well as the dice/and rules that are wanted. One the subject of creativity, I have to say that knowing there is a limit to what a -character- can and cannot do is a wonderful thing, but stretching their storylines to the very limit of how they can be played etc is also a wonderful thing. It challenges not only you as the player, but the character and those that know them. I'm not saying that flooding with insane levels of 'powah' (Greyskull, heehee) is fun, but keeping it reasonable and remembering the setting does 'dumb you down', hence why my celestial more often than not ends up looking like Mike Tyson's dance partner. If she was in her own realm, things would be a different matter. :: shrugs :: But I enjoy playing her that way, my lil' punchbag (more often than not to the despair of others). It seems that some people want to limit the extent of character freedom and choice, which is terrible! A character choosing why and how they are somewhere and with other people of vastly differing backgrounds is great (Krys being a prime example of movement from one world to another). I think the mixture of 'cultures' between characters allows for a richer gameplay experience. The tavern itself has become an intrinsic part of the semi-lawless facet that allows integration and collaboration of different backgrounds and classes character wise and the merging of these types whilst being in what could be described as a 'cosy' setting has produced many enjoyable hours of fun and interaction. Don't try and demean what others enjoy by barking and asking for changes, just enjoy what has been given to you without pouting and stamping your feet. Now, stop confusing me, because I'm getting a headache! :( Bhryn: had her rant for the week! [/QUOTE]
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