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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559931"><p>Posts made by Fen and I, convoluted? Never! (Ok, maybe mine was<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>Honestly, this will happen regardless of the setting, it happens as it is now, just as your other examples.</p><p></p><p>Sigil, however, would have the added advantage of being a setting designed to accomodate such things in a manner that wouldn't neglect less powerful characters as a result. Sigil's flavor is very much functional for all power levels of characters, whether by natives or by visitors from other planes of reality. It would be an excellent way to encourage more in depth characters to be created as opposed to the growing trends of late; a richly made setting can help to produce richly made characters.</p><p>Of course I'd also advise ignoring the latest WotC official texts on Sigil placing it's alignment as something that would cause it to drift from it's location atop the Spire... but that's a whole different can of worms better left to the D&D boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sigil could handle the things that go on in the chats already, and it would give a readily available proof against these avatars and gods that keep showing up (Having a setting piece known to have slain a greater god for infringing on her superiority is a nice incentive for players to not try anything... 'cute' there.), not to mention giving an absolute reason that the "Bigger Fish in the Sea" syndrome will never put a character at the top (which is incentive for more toned down characters). Sigil accepts all races the same, and fiends and celestials are even known to find at least an uneasy truce within the confines of the Cage; so the advantage for Faerûn of racial acceptance is duplicated and magnified there.</p><p></p><p>I think it would work well.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559931"] Posts made by Fen and I, convoluted? Never! (Ok, maybe mine was;) ) Honestly, this will happen regardless of the setting, it happens as it is now, just as your other examples. Sigil, however, would have the added advantage of being a setting designed to accomodate such things in a manner that wouldn't neglect less powerful characters as a result. Sigil's flavor is very much functional for all power levels of characters, whether by natives or by visitors from other planes of reality. It would be an excellent way to encourage more in depth characters to be created as opposed to the growing trends of late; a richly made setting can help to produce richly made characters. Of course I'd also advise ignoring the latest WotC official texts on Sigil placing it's alignment as something that would cause it to drift from it's location atop the Spire... but that's a whole different can of worms better left to the D&D boards ;) Sigil could handle the things that go on in the chats already, and it would give a readily available proof against these avatars and gods that keep showing up (Having a setting piece known to have slain a greater god for infringing on her superiority is a nice incentive for players to not try anything... 'cute' there.), not to mention giving an absolute reason that the "Bigger Fish in the Sea" syndrome will never put a character at the top (which is incentive for more toned down characters). Sigil accepts all races the same, and fiends and celestials are even known to find at least an uneasy truce within the confines of the Cage; so the advantage for Faerûn of racial acceptance is duplicated and magnified there. I think it would work well. [/QUOTE]
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