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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559932"><p>In terms of it being a more widely known setting, I think it would stand a better chance. Would it fix the matter entirely, of course not. All of these issues boil down to knowledge of the setting, and Juxta isn't that well known as long as newer players disregard the informative links.</p><p></p><p></p><p>It would take effort and time, but I do think it's possible to make some improvements, even if things aren't solved entirely.</p><p></p><p> </p><p>That's not what I'm saying at all, although I can see where it could be perceived that way.</p><p></p><p>My points in suggesting something like Sigil is that it would provide a well known basis where the suggested guidelines are already in place, but is a setting designed to be able to handle the types of characters that show up anyway. Sigil is known by many who come from a D&D playing background, and they can find information for it in much greater volume than most other settings. If anything, my point is to go toward something that encourages the diversity that exists and allows the things that go on in the tavern everyday make just a little more sense within setting guidelines. Demons, angels, undead, anything can show up in a setting like Sigil, and often on more peaceable terms than they would in a place like Oerth. Add to that the matter that Sigil isn't inherently Law-focused as Juxta is, and it offers more potential, the setting would be a strong option for allowing characters of nearly all types to arrive.</p><p></p><p>Admittedly, I'm not fond of actual deific characters, I've seen one or two run well, neither of which acted as openly deified as others have. But that's just me, I consider openly divine characters to be a bit excessive, especially with the increasing frequency I've been hearing of them over the past few months. A trend is a trend, some are worse than others in some players' minds, but if that's what players want, then that's fine too. Any thoughts I have on that is just an opinion, and has little bearing on what I'm suggesting. I want to see the current guidelines expanded on to allow for more options to be done reasonably rather than start clearcutting options. But at the same time, when Juxta massively weakens divine beings, and Oerth would likely have some sort of measures to prevent off-planar interloper deities from interfering in the plane, any new suggested setting restrictions wouldn't be entirely new.</p><p></p><p>So in short, I agree, changing the setting won't be a quick fix. However, I do see it as a potential step in a direction that would bring some life back to the site.</p><p></p><p>-------</p><p></p><p>I agree with much of what Eddie has said as well, all good points. And opinions are, of course, welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>True enough in many ways, and complicated further by the WotC Official stance on the planes concerning different Primes as of 3E (differentiating the Great Wheel cosmology of Oerth, the so called "Great Tree" of Toril, and Krynn's... I'm not so well versed on Krynn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>And indeed, Sigilians would have an easier time of it if using Sigil, but this is to be expected for setting natives regardless of setting used. I see this as a roleplaying potential as well as a potential road block. Then again, setting it on a single Prime presents the same problems, but on a larger scale, and as the general consensus seems to be that Juxta isn't quite working, I'm just looking for an option that would carry the interplanar feel and help with what is already around. I'll have to look into the stability of Sigillian portal systems on that one, unless a well versed Planescape fan cares to field that issue first.</p><p></p><p>I still think it could work though.</p><p></p><p>(And that's likely another convoluted post, eh Bhryn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> :smirk: )</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559932"] In terms of it being a more widely known setting, I think it would stand a better chance. Would it fix the matter entirely, of course not. All of these issues boil down to knowledge of the setting, and Juxta isn't that well known as long as newer players disregard the informative links. It would take effort and time, but I do think it's possible to make some improvements, even if things aren't solved entirely. That's not what I'm saying at all, although I can see where it could be perceived that way. My points in suggesting something like Sigil is that it would provide a well known basis where the suggested guidelines are already in place, but is a setting designed to be able to handle the types of characters that show up anyway. Sigil is known by many who come from a D&D playing background, and they can find information for it in much greater volume than most other settings. If anything, my point is to go toward something that encourages the diversity that exists and allows the things that go on in the tavern everyday make just a little more sense within setting guidelines. Demons, angels, undead, anything can show up in a setting like Sigil, and often on more peaceable terms than they would in a place like Oerth. Add to that the matter that Sigil isn't inherently Law-focused as Juxta is, and it offers more potential, the setting would be a strong option for allowing characters of nearly all types to arrive. Admittedly, I'm not fond of actual deific characters, I've seen one or two run well, neither of which acted as openly deified as others have. But that's just me, I consider openly divine characters to be a bit excessive, especially with the increasing frequency I've been hearing of them over the past few months. A trend is a trend, some are worse than others in some players' minds, but if that's what players want, then that's fine too. Any thoughts I have on that is just an opinion, and has little bearing on what I'm suggesting. I want to see the current guidelines expanded on to allow for more options to be done reasonably rather than start clearcutting options. But at the same time, when Juxta massively weakens divine beings, and Oerth would likely have some sort of measures to prevent off-planar interloper deities from interfering in the plane, any new suggested setting restrictions wouldn't be entirely new. So in short, I agree, changing the setting won't be a quick fix. However, I do see it as a potential step in a direction that would bring some life back to the site. ------- I agree with much of what Eddie has said as well, all good points. And opinions are, of course, welcome! :D True enough in many ways, and complicated further by the WotC Official stance on the planes concerning different Primes as of 3E (differentiating the Great Wheel cosmology of Oerth, the so called "Great Tree" of Toril, and Krynn's... I'm not so well versed on Krynn :P). And indeed, Sigilians would have an easier time of it if using Sigil, but this is to be expected for setting natives regardless of setting used. I see this as a roleplaying potential as well as a potential road block. Then again, setting it on a single Prime presents the same problems, but on a larger scale, and as the general consensus seems to be that Juxta isn't quite working, I'm just looking for an option that would carry the interplanar feel and help with what is already around. I'll have to look into the stability of Sigillian portal systems on that one, unless a well versed Planescape fan cares to field that issue first. I still think it could work though. (And that's likely another convoluted post, eh Bhryn ;) :smirk: ) [/QUOTE]
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