I'm running an adventure that has the following element:
At some point PCs will (hopefully) defeat a BBEG. In his cell there's a secret compartment that will lead to many other adventures. This BBEG is just the beginning of a campaign and there's much more to come. However, all the clues are in the secret compartment. Miss it and miss everything.
So what will you do?
My players like to run through adventures. Sometimes they don't even bother to loot enemies. I have a feeling that they will never look for any secret doors anywhere and they have no desire to do that stuff even though they are aware of such game-mechanism. It's simply not in them.
At some point PCs will (hopefully) defeat a BBEG. In his cell there's a secret compartment that will lead to many other adventures. This BBEG is just the beginning of a campaign and there's much more to come. However, all the clues are in the secret compartment. Miss it and miss everything.
So what will you do?
My players like to run through adventures. Sometimes they don't even bother to loot enemies. I have a feeling that they will never look for any secret doors anywhere and they have no desire to do that stuff even though they are aware of such game-mechanism. It's simply not in them.
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