Cry Havoc or Fields of Blood?


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Teflon Billy said:
What exactly is an "Event Book" as opposed to a supplement?
From MonteCook.com:

What's an Event Book?

If you are looking for a how-to guide for implementing a major event into your campaign, the event book line is for you. Requiem for a God is merely the first of many such products. Each takes a major event that could have interesting repercussions on your campaign and examines it thoroughly from every angle. It provides DM advice on staging the event, involving the PCs, and making the necessary changes to the campaign that result naturally from the event. Each event book also includes new NPCs, organizations (usually with associated prestige classes), and even rules, spells, magic items, and monsters that might be involved with the event. In short, it's everything you need to make that event a part of your own campaign. The focus here is that it is your campaign -- the event book is merely a guide. It doesn't force you into structured plots or leave you with no idea of what happens next.
 

I know that Fields of Blood had extensive playtesting done in the past several months ( been over for a while now ). I can understand people's frustration with the product being late, but I have liked the other Eden d20 books I have. Sometimes better late than never.


"Event Book" - Classic Monte Cook. He can make spam sound like a better, tastier alternative to freshly sliced roasted ham.


I'm gonna get both. :p
 




Ghostwind said:

Yep. You're right. Got my authors screwed up. Similar projects. Doh!!
I believe the guy that goes by the username Lizard has taken over the Field of Blood book project from Matthew Colville.

Unlike a few others here, I am not ready to give up and will patiently wait for the book that will also feature rules on governing nations.
 

Another alternative is Oathbound Arena. Since this section of the setting is high in mass combat, a mass combat system had to be designed for it. I designed it.

And to head off the inevitable questions, I expect the actual mass combat section to fill about 10 pages of the book. Its a quick and dirty system that gets the job done, but doesn't go overboard in details or complexity. It incorporates siege engines, walls and strongholds, and it suggests the use of minis, although they are not required. However (and I cannot emphasize this enough) it is not a typical wargame and it will probably not satisfy experienced wargamers. This was by design to give people a quick method for resolving large scale battles and then return to the roleplaying.
 

Because they are not on the left field trend, the event books are actually the most useful thing coming out of Malhavoc right now. BoEMI&II, BoHM, and the Event Books are quite good. BoEMIII makes things hard to reference and needed rethinking. UA is somthing too out there to be realy useful to the regular D&D player.
 

jester47 said:
Because they are not on the left field trend, the event books are actually the most useful thing coming out of Malhavoc right now.

I would actually argue that the event books are some of the best things coming out in all of D20 right now. They are truly innovative whereas most supplements can be summed up as more feats, more prestige classes, more magic, and more setting material. Not that any of those things are bad, but the event books give you the guidelines you need to really make sweeping changes to your campaign world. I would like to see a lot more of these in the future.
 

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