Whoa...forgot about all the math involved in item creation...
Just had the busiest 24 hours ever, but I wanted to get this up so you didn't think I'd disappeared.
No, it's not done. But I am off to D&D and will need to complete it first thing tomorrow morning. It's just the nitty gritty math that's getting me down now...XP...gp...Grrr!
The numbers really need some proofreading and rechecking, which I will do tonight and then she should be done. I will also add in the background. I've just run out of time today...
Aalin Ranohrel
Human Female Artificer 5 / Bard 2*
Alignment: NG
Religion: The Sovereign Host (Onatar, NG God of Artifice and the Forge)
Age: 25
Size: Medium; 5’3”, 115lb.
Languages: Common, Goblinoid, Dwarven, Giant
Experience Points: 23,698
(*Aalin took Bard at levels 3 and 6)
Abilities:
STR 10 (+0) [2 points]
DEX 14 (+2) [6 points]
CON 12 (+1) [4 points]
INT 18 (+4) [10 points, headband of intellect +2]
WIS 10 (+0) [2 points]
CHA 18 (+4) [8 points, 1 ability score increase, cloak of charisma +2]
Hit Points: 37
Initiative: +2 (DEX)
Speed: 30 ft.
Armour Class: 17 = 10 + 2 (DEX) + 3 (+1 leather armour) +1 ring of protection +1 amulet of natural armour
Saves: Fort +1 (+1 base, +0 ability); Ref +6 (+4 base, +2 ability); Will +7 (+7 base, +0 ability)
Action Points: 8
Craft Reserve: 100
Artificer Class Features: Artificer Knowledge; Artisan Bonus; Disable Trap; Item Creation, Retain Essence
Bard Class Features: Bardic music (6/day), bardic knowledge (+8), countersong, inspire courage +1
Artificer Infusions: 1st level (4/day) – armour enhancement lesser, energy modification, enhancement alteration, identify, inflict light damage, light, magic stone, magic vestment, magic weapon, repair light damage, resistance item, shield of faith, skill enhancement, spell storing item, weapon augmentation personal; 2nd level (4/day) – align weapon, armour enhancement, bear’s endurance, bull’s strength, cat’s grace, chill metal, eagle’s splendour, fox’s cunning, heat metal, inflict moderate damage, owl’s wisdom, repair moderate damage, toughen construct, weapon augmentation lesser ; 3rd level (2/day) – armour enhancement greater, construct energy ward, inflict serious damage, magic weapon greater, metamagic item, power surge, repair serious damage, stone construct, suppress requirement.
Bard Spells: 0 level (4/day) – detect magic, light, mage hand, prestidigitation, read magic; 1st level (1/day)– comprehend languages, expeditious retreat.
Feats:
1st level – Skill Focus (Use Magic Device)
1st level bonus feat (human) – Magical Aptitude
1st level bonus feat (artificer) – Scribe Scroll
2nd level bonus feat (artificer) – Brew Potion
3rd level – Weapon Finesse
3rd level bonus feat (artificer) – Craft Wondrous Item
4th level bonus feat (artificer) – Craft Homunculus
5th level bonus feat (artificer) – Extraordinary Artisan
6th level – Extra Music
Skills: (94 points)
Appraise: +14 (ranks +10 / INT +4) +2 synergy from Craft [pottery/blacksmithing/sculpture] for similar items
Concentration: +11 (ranks +10 / CON +1)
Craft (blacksmithing): +9 (ranks +5 / INT +4)
Craft (pottery): +9 (ranks +5 / INT +4)
Craft (sculpture): +9 (ranks +5 / INT +4)
Disable Device: +12 (ranks +8 / INT +4)
Gather Information: +6 (ranks -- , CHA +4, +2 synergy bonus from Knowledge [local])
Knowledge (arcana): +9 (ranks +5 / INT +4)
Knowledge (architecture and engineering): +9 (ranks +5 / INT +4)
Knowledge (history): +9 (ranks +5 / INT +4)
Knowledge (local): +9 (ranks +5 / INT +4)
Perform (storytelling): +9 (ranks +5 / CHA +4)
Perform (flute): +11 (ranks +5 / CHA +4/ +2 circumstance bonus from MW flute)
Search: +11 (ranks +7 / INT +4) +2 synergy bonus from Knowledge [arch. & eng.] involving secret doors and similar
Spellcraft: +15 (ranks +7 / INT +4 / +2 synergy bonus from Knowledge [arcana] / + 2 Magical Aptitude feat)
Use Magic Device: +16 (ranks +7 / CHA +4 / +2 Magical Aptitude feat/ + 3 Skill Focus feat) +2 to activate scrolls (Artisan Bonus); additional +2 synergy bonus from Spellcraft for using scrolls
BAB: +4
Melee: +4 (+4 BAB, +0 STR)
Ranged: +6 (+4 BAB, +2 DEX)
Attacks:
+1 light crossbow: +7 [1d8+1 piercing, 19-20/x2, 80’]
MW dagger: +7 [1d4 slashing/piercing, 19-20/x2, 10’] – Weapon Finesse
+1 light mace: +7 [1d6+1 bludgeoning, x2] – Weapon Finesse
Gear (total value: 18219 gp, 2sp / total weight carried: 40lb.):
Travelling clothes (free)
+1 Leather armour (535gp, 47XP, 15lb.)
Headband of intellect +2 (1,500gp, 160XP, -- )
Cloak of charisma +2 (1,500gp, 160XP, -- )
Ring of protection +1 (2,000gp, -- )
Amulet of natural armour +1 (1,500gp, 80XP, -- )
Wand of magic missile CL5 (3750gp, -- )
Belt pouch (1gp, 5.0lb.)…contains potions…
· Potions (3) of cure moderate wounds CL5 (2d8+5) (563gp, 30XP, -- )
· Potions (2) of barkskin +2 CL5 (375gp, 20XP, -- )
· Potion of invisibility CL5 (188gp, 10XP, -- )
· Potion of neutralize poison CL5 (375gp, 20XP, -- )
Belt pouch (1gp, 5.0lb.)…contains material components...
· energy alteration infusion x1 (50 gp)
· identify infusion x1 (100gp)
· armour enhancement, lesser infusion x3 (30gp)
· armour enhancement infusion x3 (150gp)
· armour enhancement, greater infusion x3 (300gp)
· weapon augmentation, lesser infusion x3 (60gp)
· along with other material components that are not as expensive
+1 light crossbow (1,065gp, 93XP, 4lb.)
40 crossbow bolts (4gp, 4lb.)
MW dagger (2gp, 2lb.)
+1 light mace (1,055gp, 93XP, 4lb.)
Heward’s Handy Haversack (2,000gp, 5lb.)
· Waterskin (1gp, -- )
· Rations [10 days worth] (5gp, -- )
· 10 sheets of parchment (1gp, -- )
· 3 vials of ink (24gp, -- )
· Inkpen (1sp, -- )
· Bedroll (1sp, -- )
· Cold weather outfit (8gp, -- )
· Everburning torch (110gp, -- )
· 100’ of silk rope (20gp, -- )
· MW Flute (100gp, -- )
· Scrolls (3) of dispel magic CL5 (423gp, 45XP, -- )
· Scroll of heroism CL5 (141gp, 15XP, -- )
· Scrolls (2) of slow CL5 (282gp, 30XP, -- )
· Money pouch (1gp, -- )
Money carried: 780gp, 8sp
Background: Having recently parted ways with her previous adventuring companions after a particularly rough adventure on the high seas (pirates! giant squid!), Aalin is getting bored. She has spent much of the last few months in a small studio in Sharn, crafting new weapons and such. Today, she is sitting in a park, working out a new tune on her flute when she overhears a conversation about Tophran Damilek, dragonshard dealer. Seems he is looking for adventurers...Aalin can take the boredom no more and resolves to visit Damilek's office in Everbright and offer her services.
Personality: Aalin is intelligent, optimistic, curious, more than occasionally arrogant and generally charming. She is in the adventuring business primarily to learn more about the world around her, but also for fame. She would not be displeased if other bards eventually wrote songs about her. She aspires to be truly heroic.
Appearance: Aalin is petite, with straight, shoulder-length black hair and dark brown eyes. Her skin tends toward paleness, especially when she has been locked away for days creating some new magic item. Her face his heart-shaped and she looks younger than her 25 years.