(CSRHoD) Creamsteak's Red Hand of Doom II [IC]

Avril - Human Druid (Crocodile) - AC 24 - hp 42/49 - Spot +13 - Listen +13

It was one of those strange things - when you were expecting trouble, it was startling how quickly it came and how quickly things went from bad to worse. Before Avril even had a chance to warn Warren of the goblin's ruse, they were suddenly surrounded with a lot more trouble on the way. This wasn't going to be pretty, and for the first time she cursed her crocodile form, wishing she was human and had more options to herself.

Changing form would take too long right now, so she instead used the power of the storm, and hoping that the protection Larian had provided against acid would keep the dragon at bay for a little while. Seeing Tyrla target the goblin wyrmlord, she called another powerful bolt of lightning from the sky and pulled it down onto the goblin and its dragon.

[SBLOCK=OOC]OOC: Use her standard action to call a lightning bolt from Call Lightning. The goblin wyrmlord and the dragon take 3d10 hp lightning damage. DC 16 Reflex for half.

I'm assuming we're all hasted now, right? Either way, move to the north near the stairs to find cover from ranged attacks and the dragon's breath (anything to grant her +4 cover bonus to AC).

Spells and Abilities Active:

Wild Shape (Crocodile, 7 hours)
Extended Barkskin (140 minutes)
Resist Energy (Acid 20) (Larian. 70 minutes)
Cat's Grace (7 minutes)
Haste (Larian, 7 rounds)
Call Lightning (7 minutes, 5 bolts)
Shield of Faith (Siobhan, 7 minutes)

Spells Cast and Abilities/Items Used:

Wild Shape (1 Used)
Barkskin
Lesser Metamagic Rod of Extend (1 Used)
Cat's Grace
Call Lightning
Cure Moderate Wounds

Spells Prepared (Normal 6/4/3/2/1, Wis 0/1/1/1/0):

Level 0 (6): Cure Minor Wounds (3), Detect Magic (2), Guidance
Level 1 (5): Cure Light Wounds, Enrage Animal, Faerie Fire, Obscuring Mist, Produce Flame
Level 2 (4): Barkskin, Bull's Strength
Level 3 (3): Stone Shape
Level 4 (1): Flame Strike

Avril's Character Sheet
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[sblock=ooc]Dangit, I keep forgetting that Warren traded his marshwalking boots for boots of striding and springing. The extra speed carried him all the way to the end of the boardwalk with his first double-move.

Anyway, Warren's action depends on where the warlock, goblin, and dragon are. He may or may not be able to reach them one way or another. So he'll either go into the small building for a moment to check it out, or he'll try to move into position for an attack on one of the revealed enemies.[/sblock]
 

(No map as I have to get home to build it.)

Tyrla's initial potshot scores a scathing painful hit on the goblin for 16 damage, but the retaliatory strike from the other hidden 'lock hits her back for 12 points of damage.

Initiatives
Pender 26 <-Starting Here
Warren 15
Siobhan 14
Tyrla 19
Wyrmlord 13 (delaying for dragon most likely)
Avril 11
Dragon 9
Greenspawn 9 <-ending here
Larian 8
Warlock 6

Pender moves out onto the boardwalk near Warren and tries to pinpoint the source of the hissing. "They're on the other side of the boardwalk."

Warren finds the small buildings door locked and barred.

Siobhan casts a powerful prayer offering everyone divine protection and a +3 bonus to AC.

Tyrla? I assume eldritch blast, but is it the warlock or the dragon or the goblin that you want with this second shot?

The wyrmlord draws and quaffs a potion of healing, restoring 14 hit points.

Avril uses one of her remaining lightning bolts striking down against the dragon and it's rider. The dragon takes the brunt of the damage (18) but the goblin isn't hit directly (9).

The dragon gains some altitude and starts to turn. It's long neck curves back towards the town hall and it targets Warren with it's breath weapon. A globule of acidic goo flies in a straight line at the halfling, striking his space. The halfling fails his save (nat 1 sadly) and takes 20 damage from the acidic goo. Further complicating matters, he's slowed for the next 3 rounds... which really only works out to canceling out his haste effect for that long.

Slow
[sblock]An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. [/sblock]

Two greenspawn sneaks and a greenspawn razorfiend leap out from around the building. The sneaks throw acid globes at Pender first, trying to soften him up. One splashes him for 1, and the other hits him for 4. The direct hit will do damage again next round. The razorfiend, however, has mobility, and leaps all the way from the other side of the boardwalk to charge Pender. Pender, however, completely avoids the initial strike.

There are now 2 greenspawn sneaks near the south-west part of the boardwalk, 1 razorfiend in melee with Pender on the south-east side of the boardwalk, Warren on the walkway to the other building now 'slowed' by caustic goo, a warlock on top of the southern building on the west edge, and a dragon and rider on the north side at roughly 10 ft. above the elevation of the town hall. Everyone else is in the town hall currently.
 
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[sblock=ooc] I believe the Mass Resist Energy spell Larian cast on everyone should still be in effect. We should all be protected from the first 20 points of acid damage done by any individual attack. [/sblock]
 

[sblock=ooc] I believe the Mass Resist Energy spell Larian cast on everyone should still be in effect. We should all be protected from the first 20 points of acid damage done by any individual attack. [/sblock]

That would be accurate. Hah, already have 3 buffs up at once on the whole party then...

Excuse me for forgetting a 9 month old spell. :p
 
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Larian--AC 21, HP 33/33, Fort +3, Ref +6, Will +5

Larian draws the more powerful of his two wands and triggers it, sending three blue orbs flying across the swamp to strike the goblin. You should have negotiated, Saarvith, he shouts as he sees the orbs impact on the wyrmlord's body.

[sblock=ooc] Draw and use Wand of Magic Missile (Lv. 5). 3d4+3 damage to Saarvith.

No worries on forgetting the spell. The only reason I remembered it was that I had put it in my spells block. ;)[/sblock]

[sblock=spells]Spells Memorized
0--Detect Magic, Detect Magic, Light, Mage Hand, Lesser Acid Orb
1-- Color Spray, Shocking Grasp, Protection from Evil, Magic Missile, Mage Armor, Enlarge Person (trans.)
2-- See Invisibility, Scorching Ray, Scorching Ray, Knock, Bull's Strength (trans.)
3--(with bonus) Mass Resist Energy, Fireball, Dispell Magic, Displacement, Haste (trans.)
4-- Greater Invisibility, Greater Invisibility, Rary's Mnemonic Enhancer (trans.)


Spells In Effect
Mage Armor--14 hours from breaking camp
Mass Resist Energy 20(Acid) (Larian, Avril, Tyrla, Warren, Pender, Siobhan)-- 70 minutes
Haste (Everyone)--14 rounds

Bull's Strength (Pender)--7 minutes
Rod of Extend--1 uses left
Pearl of Power--Available

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Larian's magic missiles trail after the flyingdragon, but because of thier uncanny ability to hit thier target, they still land. In total they deal 11 points of damage to the rather irate goblin.

The Warlock fires an eldritch blast, bearing down on the wizard. The blast deals 18 points of damage to Larian.

Map attached. Avril and the hobgoblins positions are visually misleading because I wanted to save space. The hobgoblin is on top of the building he's standing at, and Avril is inside the building where she's standing on the upper level.
 

Attachments

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Tyrla bit back a cry of startlement and pain, then focused her will on the myriad problems still at hand. With luck, Warren and Pender could handle the lizards, but there were plenty of other targets. Ignoring the other warlock for a moment, she unleashed another bolt of arcane energy in the goblin's direction- if they could take down the leader, the rest would be easier prey.

OOC: Continue hurling eldritch blasts at the goblin, as long as he is in range (250 feet for eldritch spear)- if he drops or goes out of range switch to the enemy warlock; ranged touch +10, damage 4d6; AC 23 (t 18), HP 29/41
 

[sblock=ooc]Ummm....Warren's FIRST action, the one that prompted all these other actions, was to move towards the door of the other building, up to 60 feet away thanks to his magic boots. Then everyone else started doing stuff because of Warren's approach. So....Warren hasn't taken an action in the initiative yet, AFAIK. ?[/sblock]
 


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