(CSRHoD) Creamsteak's Red Hand of Doom II [IC]

Avril - Human Druid (Crocodile) - AC 18 - hp 42/49 - Spot +13 - Listen +13

Unable to communicate with her allies, Avril continued to keep her eyes and ears open for any further signs of trouble. She only turned around to indicate that her allies should ensure that the bell could not be sounded again. If they found trouble later, they didn't want somebody ringing the bell behind their backs. She gestures with her long head to the bell, indicating several bites that it needed to be nullified.

She then turned her attention back to the water, watching the town hall in particular. If there was some sort of vile factory here, then that was the most likely place it was going to be. She attempted to see how many levels of the town hall were above water. It would make a difference to what they were expecting there.


[SBLOCK=OOC]OOC: Avril continues to make active Spot and Listen checks. Creamsteak, how many levels of the town hall are above water, and what's the rough size of the complex?

Spells and Abilities Active:

Wild Shape (Crocodile, 7 hours)
Extended Barkskin (140 minutes)
Resist Energy (Acid 20) (Larian. 70 minutes)

Spells Cast and Abilities/Items Used:

Wild Shape (1 Used)
Barkskin
Lesser Metamagic Rod of Extend (1 Used)

Spells Prepared (Normal 6/4/3/2/1, Wis 0/1/1/1/0):

Level 0 (6): Cure Minor Wounds (3), Detect Magic (2), Guidance
Level 1 (5): Cure Light Wounds, Enrage Animal, Faerie Fire, Obscuring Mist, Produce Flame
Level 2 (4): Barkskin, Bull's Strength, Cat's Grace
Level 3 (3): Call Lightning, Cure Moderate Wounds, Stone Shape
Level 4 (1): Flame Strike

Avril's Character Sheet
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The morning light and early fog don't help the group determine much details about the building other than it's relative size and position. It's roughly 30 feet above the waterline, in all, with a few windows at each level and a bridge connecting two of the structures.

The sounds of large amphibians and reptiles react to the sounds of the bell echoing, but they are only a bit louder than they were before the attack on the belltower.
 

Following what she thinks Avril means, Siobhan asks Pender to help her lower the bell to the floor so it can't be rung again without significant effort.
 

After a long, uncertain silence among the others, Warren gets tired of waiting for them to decide what's next, and says "Alright, let's just go back underwater again and go over to the town hall or whatever, look for anything o'er there what needs killin'." He finishes stuffing any loot he can find in the belltower into his extradimensional storage, then heads back to the room at the waterline, waiting for the others. He latches onto Pender's shoulder again once they finally go back underwater.
 


Avril - Human Druid (Crocodile) - AC 18 - hp 42/49 - Spot +13 - Listen +13

Using her keen eyes she tried to assess the situation through the morning fog as best she could. The main building wasn't too far from here, and they'd have to be prepared for the fact that those razorfiend and whatever else they were concocting in that place was ready for them. Mentally sighing, she joined the others and slid her crocodile shape back into the water, ready to take on the dangers for the sake of the Dawn Way.

[SBLOCK=OOC]OOC:

Spells and Abilities Active:

Wild Shape (Crocodile, 7 hours)
Extended Barkskin (140 minutes)
Resist Energy (Acid 20) (Larian. 70 minutes)

Spells Cast and Abilities/Items Used:

Wild Shape (1 Used)
Barkskin
Lesser Metamagic Rod of Extend (1 Used)

Spells Prepared (Normal 6/4/3/2/1, Wis 0/1/1/1/0):

Level 0 (6): Cure Minor Wounds (3), Detect Magic (2), Guidance
Level 1 (5): Cure Light Wounds, Enrage Animal, Faerie Fire, Obscuring Mist, Produce Flame
Level 2 (4): Barkskin, Bull's Strength, Cat's Grace
Level 3 (3): Call Lightning, Cure Moderate Wounds, Stone Shape
Level 4 (1): Flame Strike

Avril's Character Sheet
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After one last look around the lake area, Tyrla sighed and headed back down the stairs to join the others. She would have preferred to shoot down anything that tried to respond to the bell's call, but it looked like things weren't going to be that simple- they were going to have to go back underwater...
 

95691.jpg


What must have been an impressive stone structure now lies half-submerged in the lake. Its facade still displays majestic heroes bearing heraldic lion devices and armed with swords, spears, and bows, their countenances carved into marble pillars. The building's ground floor is now completely submerged, and its second floor sits just above the water level, its marble heroes caked with moss and mud. The third floor is partially collapsed, exposing its rooms to the sky above. A wooden walkway has been lashed together around the building's perimeter, and a floating bridge leads to a nearby low ruin surrounded by a wooden fence. Two flights of wooden stairs lead up along the facade to the ruined roof above.

The spot at approximately 3B on the map is at the waters level, and would allow fairly easy access to the outside. However, if you are willing to go in through the buildings interior, 3G offers an additional point of access.
 


Larian looks at the surface as it lets in images of the building above them. He turns to his friends and motions to the walkway on the outside of the building, thinking it best to work their way in from the front.

Anyone want bull's strength before we go in?

[sblock=spells]Spells Memorized
0--Detect Magic, Detect Magic, Light, Mage Hand, Lesser Acid Orb
1-- Color Spray, Shocking Grasp, Protection from Evil, Magic Missile, Mage Armor, Enlarge Person (trans.)
2-- See Invisibility, Scorching Ray, Scorching Ray, Knock, Bull's Strength (trans.)
3--(with bonus) Mass Resist Energy, Fireball, Dispell Magic, Displacement, Haste (trans.)
4-- Greater Invisibility, Greater Invisibility, Rary's Mnemonic Enhancer (trans.)

Spells In Effect
Mage Armor--14 hours from breaking camp
Mass Resist Energy 20(Acid) (Larian, Avril, Tyrla, Warren, Pender, Siobhan)-- 70 minutes


Rod of Extend--2 uses left
Pearl of Power--Available

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