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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]

Using the power of her enhanced senses, Tyrla pointed to each of the items in turn and told the others what she could discern about the treasures. When she could she tried to note how powerful each item was, compared to those which the party already carried. Once she was done, she looked around the group. "I should imagine, between the ogres and these wretched fellows, that we have wiped out most of the stronger forces in the area. Do we want to search the rest of the places we can reach, or do we want to hole up and deal with our injuries?"
 

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Larian takes careful note of the results of this disturbing process. Clearly he has no desire to learn it, but wants to be prepared should he ever see such a thing again. After careful study of the objects, especially the necklace pulled from the dragon's black heart, he responds to Tyrla's question. These creatures were here for a reason. I suggest we uncover it and see about ending whatever threat it poses.
 

So where do you all want to investigate first? There's still the other building to the south, and you've only been in the first room of the lower level of the town hall.
 

Siobhan brings Pender (and anybody else?) to healt with her Touch of Healing, then with taps from the Wand of Lesser Vigor.
"We suffered great damage in this fight," Siobhan says. "But I still have some healing spells left in addition to the wands, so it shouldn't be impossible to carry on. At the least we should check this building thoroughly."
[sblock=OoC]Touch of Healing to bring anyone to half of maximum hp, then Wand of Lesser Vigor heals 11hp a pop. How many taps does everyone need?[/sblock]
 

Warren holds out the strange necklace on the tip of his sword for the others to inspect, then stows it in his Bag of Holding where it should be harmless and out of the way. "We can figure that out later. I vote we go clear out the rest of this building before resting or retreating."

That said, he takes the magical, mithral chain shirt from the dead goblin and uses it in place of his own. "Hmm. Though I think it smells of gobbo, this one might be a bit more powerful. I'll have to find out later..." He puts the old mithral shirt into his Bag of Holding. Then Warren practices his forms for a few minutes, readying himself for the next few battles.

[sblock=ooc]It'd take 2 uses of Lesser Vigor to fully heal Warren, who's at 27/44 HP.

Warren readies some different maneuvers, back to Burning Blade, Cloak of Deception, Death Mark, Fan the Flames, Flashing Sun, and Shadow Blade Technique.[/sblock]
 

Rooms 5, 6, and 7 down below are devoid of occupants.

Room 5's description: This chamber is clean and well organized, despite its grim furnishings. Small barbed cages rest against the wall, not quite large enough to stand in and not quite wide enough to sit in. Several barrels of water are on the floor to the north, along with a bloodstained mop. A simple cot and a chair and desk round out the room's contents.

Under the cot is a small coffer containing 155 gp, 320 sp, and a fine ruby-set bracelet in the shape of a sinuous lion.

Room 6's description: Three large animals-a leopard, a wild boar, and a crododile-stand at the ready in the southern portion of this room... but on second inspection, they prove to be stuffed and mounted for display. The walls are decorated with a striking tapestry depicting a five-headed dragon in a pose of destructive rage. A free-standing perch for a falcon or eagle stands in the room's northwest corner. A cot heaped with fine furs lies to the west, next to a large table. Atop the table lies a dead batlike creature, its abdomen cleaned and stuffed with salt and wood chips, and its wings pinned to the table's surface with several thin pins. An iron chest sits on the floor beneath the table.

The chest is locked.

Room 7's description: This large room might have once been a well-appointed library, but now its shelves lie in disarray along the east and west walls. No sign of any books are apparent. A large portion of the ceiling is missing, as is a corresponding portion of the floor, which opens into the dark waters of the lake below.

The dragon's horde is gathered here. It includes a magical staff four feet tall made of bronzewood with brass bindings and tipped with a sharp spearpoint (suitable for use as a javelin), a deep rouge-colored cape with an aura of transmutation, and a pair of magical bracers. In addition to the items, the rest of the horde includes a magical horn, 8,800 sp, 2,300 gp, 130 pp, a gold necklace, eleven small gemstones (spinnels, tourmalines, and peridotes).
 

Experience for the previous encounter + what I missed from some of the earlier encounters comes out to 3750 each.

That puts everyone at somewhere around 3/4 of the way to 8th level.
 

Larian takes the key the goblin had and tries to open the chest.

OOC: Treasure list updated. Let me know if you want to claim anything. I'll identify what I can after a rest.
 

Inside the chest are six large leather sacks, each containing 100 sp and 20 gp. Wedged between some of these sacks is a delicate looking wooden and silver box. Inside the box is a single folded letter that smells of strange perfume, although it's obvious from the indention in the velvet lining that something the size of a child's fist once rested in the box as well.

The letter is written in goblin.

Goblin:
[sblock]Saarvith--

Take great care with the enclosed phylactery. I need not explain to you what the Ghostlord would do if he knew where I had sent this little bauble for safekeeping. Hide it somewhere safe-perhaps it could be trusted to your dragon friend's keeping? Keep it hidden until Brindol is taken. Should it fall into the hands of someone who could return it to its owner, the consequences for our effort could be dire indeed.

-Ulwai
[/sblock]
 
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Larian hands the note over to Tyrla to read, then considers the information therein. A phylactery? I wonder. Warren, could you see if that necklace you found fits the box? If not, we need to search everything again. I don't know what evil creature this Ghost Lord is, but we can't let an opportunity like this to pass us by.
 

Into the Woods

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