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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]

Warren the halfling, HP 47/47, AC 27, Haste, Island of Blades

Warren sighs as the pain and injuries go away, suddenly relieved of his horrible wounds. "Thanks Siobhan! Glad yer back to yer senses," the halfling says, turning around and heading back towards Pender and the dragonspawn. He sees the dragon exhale, and dives under the acid blast, rolling low to the ground before coming up next to his own targets.

As he moves in, Warren shifts footing again, and shadows swirl about him in another ring of phantom blades. He stabs at the dragonspawn on the far side of Pender, then at the one next to Siobhan. Warren aims to tear open their guts while his shadowy blades distract the beasts, along with Pender and Siobhan.

"Avril, heal yer dog then zap scaley! Mandla an' I'll take out the mooks!" the halfling calls out.

[sblock=ooc]Taking a 5-foot step south to stand beside Siobhan and Pender. Changing stances back to Island of Blades, then a full-attack with Haste. Pender and Siobhan will be considered to be flanking the enemies Warren threatens.

Since Siobhan acts just before Warren, Pender will be concious and, presumably, holding his weapon and thus threatening the dragonspawn, so Warren should be treated as flanking both spawn through Island of Blades. If not, the spawn on the far side of Pender takes only 7 damage, +10 if it critted.
1d20+16=35, 1d4+6+2d6=14, 1d20+16=25, 1d4+6+2d6=17

35 to hit the dragonspawn on the left side of Pender, for 14 damage. 25 to hit the dragonspawn next to Siobhan, for 17 damage. The first roll was a natural 19, which threatens a crit for his short sword. Rolled a 20 to confirm the crit, for 10 additional damage to the dragonspawn on Pender's far side.
1d20+16=20, 1d4+6=10 [/sblock]
 
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With the barghest slain, Tyrla turned her full attention to the dragon. As long as it stayed in the air, it was out of range for most of their heaviest hitters, so she knew she had to help out as much as she could- but she didn't want to get to close to the beast.

OOC: Eldritch spear against the dragon; +10 ranged touch, 5d6 possible damage. Then move down towards ground level- being the only enemy in the air makes her too obvious a target...
 

Avril - Human Druid - AC 21 - hp 52+1d8/55 - Spot +15 - Listen +15
Mandla - Riding Dog - AC 26 - hp 3+1d8/57 - Spot +5 - Listen +5


The expected dragon breath comes raining down on them and Avril feels like she wants to choke of the stench and the taste of the dragon's breath. Thankfully the combination of her luck and her armor protect her from the worst of the blast, but Mandla is not so lucky and the powerful dog goes down onto the ground.

Avril immediatly assessed the situation and realises that she must either sacrifice the dog or spend much of her time saving it. At least she had to try before Mandla followed the same path as Scarlet. Moving behind Mandla, she casts her last healing spell on herself, sharing the Nature magic with Mandla, bringing him back into consciousness. She then commands Mandla to roll around, and attempt to dislodge the worst of the acid. "I don't know if I can keep him alive!" she says to Warren, anxiety on her voice.

[SBLOCK=OOC]OOC: Avril moves to AH5, and casts Cure Light Wounds on herself, sharing it with Mandla. Avril and Mandla heal 1d8+5 hp each. Avril commands Mandla to roll around and attempt to remove the acid. (Handle Animal +15). Mandla Reflex Save vs DC 20: +9 (including bonus from Haste)

Notes while I'm away from tomorrow: After this round, Mandla is going to be on around 7-8 hp. Because of the impending acid that's going to deal 12 hp (assuming the Reflex save and the Larian's Resist Acid do not apply), it'll likely drop Mandla into the negatives again. Mandla has Enrage Animal active, which is like Rage and that'll end in two rounds losing Mandla another 12 hp, meaning that Avril might need to spend another two rounds recalling Cure Light Wounds with her Pearl of Power (1st) so she can prevent Mandla from dying.

Either way, she'll try and prevent as many deaths as possible, trying to save Mandla, but obviously trying to save others as well. I'm hoping that the Resist Acid or the saving throw applies, so that Mandla only drops after the Enrage Animal ends. That'll give enough time to hopefully finish the battle or clear some enemies before she needs to heal the dog.

Avril will use Haste and Produce Flame to target the dragon, but will likely start out with Flame Strike. She'll then try and support the party as best she can using wands, spells and scrolls, but that'll all depend on if the dragon lands or not. Good luck! I'll see you when I get back in a week.

Spells and Abilities Active:

Barkskin (Avril, Mandla, 160 minutes)
Enrage Animal (Mandla, 2 rounds)
Entangle (8 minutes)
Produce Flame (3.5 minutes, 4 Used)
Haste (Mandla, 7 rounds)
Resist Acid (Avril, Mandla)

Spells Cast and Abilities/Items Used:

Barkskin
Enrage Animal
Entangle
Lesser Metamagic Rod of Extend (1 Used)
Produce Flame
Cure Serious Wounds
Cure Moderate Wounds
Cure Light Wounds

Level 0 (6): Cure Minor Wounds (3), Detect Magic (2), Guidance
Level 1 (5): Faerie Fire
Level 2 (4): Barkskin, Bull's Strength, Cat's Grace
Level 3 (4): Call Lightning, Greater Magic Fang, Protection from Energy
Level 4 (3): Air Walk, Flame Strike

Avril's Character Sheet
[/SBLOCK]
 

As the world goes black, Pender curses one last time before giving into the inevitable fate of every creature. Before he lets go of this mortal coil, he feels a cooling sensation wash over him. Pender opens his eyes and hears the sounds of battle all around him, thinking that perhaps he ended up on Kord's immortal battlefields he looks around and realizes he's still here.

The human warrior grasps his sword tight and stares at the dragonspawn standing above him. His rage building, Pender stands up and swings at the enemy that Warren is attacking.

[sblock=OOC]
*Assuming Heal is cast from the staff.
Move: Stand up
Attack: Attack AJ7 spawn (-3 to hit, +6 dmg):
Attack; Damage (1d20+13=26, 2d6+15=17)
*Includes +1 from Haste*
[/sblock]

[sblock=Mini Stat Block]
*AC drops to 22 for this round
AC 24, Touch 14, Flat-footed 22 *(Incl. +1 dodge bonus from Haste)
HP 67/67
Fort +9 Ref +6* Will +3
Speed 20 ft.
[/sblock]
 

Initiatives
Tyrla 22
Avril 21
Siobhan 20
Warren 13
Larian 13
Pender 8
Hobgoblin 8
Dragonspawn
Dragon

Tyrla blasts the dragon in flight with another arcane bolt, this one dealing a solid 26 points of damage.

Avril moves to the north of Mandla and shares a healing spell with the heavily injured dog. 6 hit points are healed. Mandla recovers from the injury and follows avril's instructions to roll over even as he's stung by the acid. Working hard, mandla manages to strip himself of most of the damaging stuff.

Siobhan uses the staff defensively on Pender and all of the fighters wounds heal up, though he's still covered in the acid.

Warren moves in to attack the dragons. Despite a very good showing, he fails to land the hits he wants where he wants them and only inflicts 7 and 17damage respectively.

Larian casts a mass resist acid spell, warding Avril, Mandla, Siobhan, Pender, Warren, Larian, and Tyrla from acid damage as per the resist energy spell. Everyone has acid resistance 20 for the duration of the spell.

Pender instinctively grips his sword again after the damage incurred and feels fully recovered. In standing, however, he leaves himself open to an attack, if only briefly. The creature attacks the suddenly standing warrior but fails to land a hit. Pender sees his chance and counters, hitting for 17 points of damage.

The hobgoblins keep firing, the northern one scoring a weak hit on Tyrla dealing 3 points of damage.

The two remaining dragonspawn attack, the first going for Pender with the bonus from flanking, and scoring a hit for 14 points of damage. The other creature, lets his blade follow into Siobhan scoring a cut for 17 points of damage. Siobhan remains standing but battered, 3 hit points remaining.

The dragons acid takes its toll, but because of Larian's rather powerful ward the acid damage is completely negated for all characters. The green dragon itself flies towards Tyrla, and bites the warlock for 14 points of damage. It hovers just above her (so flying, but within melee range if you stand adjacent/under the creature).
 

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Warren the halfling, HP 47/47, AC 27, Haste, Island of Blades

Warren snarls at the horribly-burnt and blooded dragonspawn beside Siobhan and Pender. "Aren't you dead yet?" he says, lashing out again at the dragonspawn with his short sword, stabbing it in the throat. "Siobhan, get back!" he mutters.

If the first stab finally drops it, Warren stabs the other dragonspawn. If not, he just stabs the badly-injured dragonspawn yet again. Regardless, Warren slips on some of Pender's blood and his second attack gets thrown off, just stabbing the dirt. "Lookit me ya scaley bastards! Ya look like some dragon just shat you out!" the halfling taunts, not sure the beasts could even understand him.

[sblock=ooc]Two more Hasted attacks with a full-attack action, effectively flanking with Island of Blades. Rolled another 19 to hit, but a natural 1 for the second attack, dangit. 17 more damage to the dragonspawn Warren already cooked and eviscerated. Rolled a 23 to confirm the crit, which will be another 8 damage if that's successful.

1d20+16=35, 1d4+6+2d6=17, 1d20+16=17, 1d4+6+2d6=20

1d20+16=23, 1d4+6=8 [/sblock]
 


Pender takes a small step out of the precarious situation of being flanked by the dragonspawn. He sees the dragon descending on Tyrla, Mandla clinging to life, and Siobhan nearly unconscious and it ignites a fury inside the young warrior. He swings his adamantite greatsword furiously, finally finding the timing of his swings with the beneficial haste spells.

[sblock=OOC]
*Sorry for the delay, holiday weekend here in Canada and it was full of family events

5 ft. step to AK21
Full Attack: Attack AJ7 spawn (-2 to hit, +4 dmg):
1st Atk; dmg; 2nd Atk; Dmg; Hasted atk; Dmg (1d20+14=27, 2d6+13=22, 1d20+9=28, 2d6+15=24, 1d20+14=28, 2d6+13=20) *Threat on the second attack
Crit Confirmation (1d20+9=26)
Hits AC 27 for 22 damage, Crits AC 26 for 44 damage (should only be +13 to damage, not +15), then hits AC 28 for 20 damage. It seems like Pender's luck on IC has changed.
Also, not sure if either of them are left standing, but if Pender drops one of them he can follow up with a Cleave

*Includes +1 from Haste*
[/sblock]

[sblock=Mini Stat Block]
AC 24, Touch 14, Flat-footed 22 *(Incl. +1 dodge bonus from Haste)
HP 53/67
Fort +9 Ref +6* Will +3
Speed 20 ft.
[/sblock]
 

Now the dragon was FAR too close for comfort- Tyrla knew she couldn't survive if the creature chose to focus upon her. Her only chance was to get out of close combat range- while it might be risky to flee, staying would be suicide.

She banked in flight, very nearly scraping the ground as she moved away. Hopefully something that size wouldn't be able to turn quickly in the air. As she moved off, Tyrla marshaled the arcane energies at her disposal in an attempt to increase her chance of survival.

OOC: Taking the AoO (hopefully only one) to move away from the dragon. AJ 15; AK 16; AK 17, AK 18, hover; invoke another eldritch spear at the dragon +11 ranged touch, 5d6+1 damage (point blank); free action to activate Fiendish Resilience (Fast Healing 1 for 2 minutes); HP Currently 24 of 46 if DR applied to those last two hits (20 of 46 if DR was already factored in). Not sure how maneuverable dragons are in flight- I hope they can't stop or reverse instantly.
 

We can't fight them all, Larian shouts to his companions. Finish off the little ones first, then focus on the dragon. Even as he speaks, he puts his plan into motion, moving swiftly away from the dragon and then sending forth twin blasts of blue flames at the blackspawn.

[sblock=ooc] Move to AG22, then cast Scorching Ray at the two dragonspawn, +7 ranged touch, 4d6+1 damage each. [/sblock]

[sblock=spells]Spells Memorized
0--Mage Hand, Read Magic, Detect Magic, Detect Magic
1--Mage Armor, Magic Missile, Magic Missile, Protection from Evil, Color Spray, Enlarge Person (Trans)
2--See Invisibility, Knock, Bull's Strength (Trans), Scorching Ray, Scorching Ray
3--Dispel Magic, Fly, Fireball, Mass Resist Energy, Haste (Trans), Fireball (from Rary's ME.)
4--Greater Invisibility, Dimension Door, Evard's Black Tentacles, Rary's Mnemonic Enhancer (Trans)


Spells in Effect
Mage Armor--16 hours from breaking camp
Greater Invisibility--2 rounds
Haste--Larian, Pender, Mandla, Warren, Siobhan--11 rounds
Mass Resist Energy


Metamagic Rod of Extend--1 uses left
Pearl of Power--available
Disspelling Chord--5 knots
[/sblock]
 

Into the Woods

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