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(CSToA) Touch of the Abyss [IC]


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Oh, I see... well, there goes that idea.

Damn traps! Slisik is tempted to just slash through the paintings; maybe there's a hidden safe behind one of them! ... Then again, brute force didn't really turn out so well with the cauldron room, hehe.
 

"The whole bit seems odd to me. And what the hell is this doing in the lower levels of the keep? What's the whole point of this."

Jesme bides her time watching Slisik and occationally going over to the spike room to investigate.

(I'll wait for a round of posts from everyone that's still here before attempting to move on.)
 
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Slisik gives up in frustration. "Ah, I have no idea what to do here. Unless someone else has a good idea, let's reset the door and move on."

[sblock=Creamsteak]Although it is tempting to start attacking random objects in the room in search of treasure, Slisik has already learned his lesson from the cauldron room. Besides, reading your threads leads me to believe that such an action would result in my immediate, giant-octopus-related death (cough, the cake is a lie) ;) [/sblock]
 

[sblock=Dekana]OOC: I'm actually in the process of converting Seven Swords of Sin (the module that this portion of the dungeon and the one from The Cake is a Lie) into a zork-style adventure game. It's a work in progress.[/sblock]

During the wait, Tesla discovers a few of the books in the library might be particularly valuable if taken as a whole. Individually, many of the old books are only worth, at most, ten gold each. However, the complete collection, if you could find a buyer, would easily sell for 1,000 gp or more to a collector in Istivin.

In addition, one of the tomes deals with a collection of weapons called the "Seven Swords of Sin." The book seems, in some way, related to the martial disciplines, but it's difficult to determine what exactly without a thorough examination (taking 1d4 days per intelligence check with a DC of 20).

Supposing everyone waits for the reset, resets the dungeon door, and then starts back in... where to next?
 

What about a Martial Lore check? Errol has a +11 modifier on that roll. :D

As they wait for the door to reset, Errol takes some of the paint and applies it to the door of the room with the floor spikes, attempting to paint the blue bird, the red rose and the yellow goblet, in that order. Craft (painting) +5 if it applies. Sadly, he's not carrying artisan's tools, so he'll be fingerpainting.
 

Sure would work.

The painting doesn't seem to do anything particularly interesting to the door.

The goblin girl asks, with rather daunting confidence, "So who's going in first?"
 

Slisik is by far the least nimble member of the group. He isn't very keen on going first into the spiked room; some trap might trigger that would require a speedy exit, which he wouldn't be able to manage without impaling his feet.

"Want to go first, Errol?" he says with uncharacteristic affection for the warblade.
 

Errol looks at the dragonborn and smiles cockily. Sure, I'd be happy to show you lot how it's done. The question is, can any of you follow me? His balance seems to shift from his graceful, gliding stride to a permanent crouch, as if he's ready to leap to the heavens at a moment's notice, then he steps carefully into the room, trying to avoid touching any of the spikes.

[sblock=mini stat block]
AC 20 (T: 14, FF: 20)
HP 58/58
Fort +7, Ref +7, Will +2


Weapon Aptitude: Kukri
Readied Maneuvers: Bonecrusher, Iron Heart Surge, Mountain Hammer, Steel Wind
Stance: Leaping Dragon
[/sblock]
 
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Give me your route, and I'll tell you how far you get. The spikes cover each square, but so long as you move 1/2 speed you don't risk injury from simply walking.

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