If some of you saw my cthulhu thread, you'd notice that mine is not a typical campaign, and its got more of a pulp or high adventure feel to it.
However, I have been told by more than a few people that this is not a "standard" campaign for more than the feel, but also for the level of violence in the game.
Now, I have played the "typical" cthulhu for 15 years or so, and while I agree my current campaign has a serious difference of tone, I do NOT think it is any more violent than most campaigns.
This is where Cthulu and its fans go into massive hypocrisy. They say that in Cthulhu violence never solves anything, and should best be avoided, and is highly dangerous.
In reality, only the last is true. Violence IS highly dangerous in CoC, but it usually CAN'T be avoided, and it usually does end up being able to solve a few things.
Most published scenarios have high levels of violence.
Virtually all adventures I've ever seen, run, or participated in have had violence as a requisite to the solution (stopping the cultists, shooting the mad wizard or blowing him up, trying to shoot up the deep ones/mi-go etc etc).
The only exceptions to this are when the PCs can get help from the authorities, in which case those authorities solve the problem with violence so its the same thing really; and when the pcs are dealing with a monster too huge to be stopped with a gun or even a bomb, and then have to rely on some spell to send the big bad back to his home dimension.
Now, I'm sure I'll get a few posts on here from people saying that combat is not essential to CoC, but then you'd better answer me this: barring "gimmicky" adventures, how does one resolve the typical CoC adventure WITHOUT using violence?
Do you politely ask the nice cultists to please not do their nasty sacrifices anymore?
Nisarg
However, I have been told by more than a few people that this is not a "standard" campaign for more than the feel, but also for the level of violence in the game.
Now, I have played the "typical" cthulhu for 15 years or so, and while I agree my current campaign has a serious difference of tone, I do NOT think it is any more violent than most campaigns.
This is where Cthulu and its fans go into massive hypocrisy. They say that in Cthulhu violence never solves anything, and should best be avoided, and is highly dangerous.
In reality, only the last is true. Violence IS highly dangerous in CoC, but it usually CAN'T be avoided, and it usually does end up being able to solve a few things.
Most published scenarios have high levels of violence.
Virtually all adventures I've ever seen, run, or participated in have had violence as a requisite to the solution (stopping the cultists, shooting the mad wizard or blowing him up, trying to shoot up the deep ones/mi-go etc etc).
The only exceptions to this are when the PCs can get help from the authorities, in which case those authorities solve the problem with violence so its the same thing really; and when the pcs are dealing with a monster too huge to be stopped with a gun or even a bomb, and then have to rely on some spell to send the big bad back to his home dimension.
Now, I'm sure I'll get a few posts on here from people saying that combat is not essential to CoC, but then you'd better answer me this: barring "gimmicky" adventures, how does one resolve the typical CoC adventure WITHOUT using violence?
Do you politely ask the nice cultists to please not do their nasty sacrifices anymore?
Nisarg
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