D&D 5E (2024) Cthulhu Confirmed!


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Have you ever tried to actually read At The Mountains Of Madness? It is a SLOG.
Yeah, it's great (albeit insanely problematic)...?
Death of the Author is one thing, but also his beliefs are deeply ingrained into is writing. And I’m not just talking about Rats in the Walls. In most of his stories, the fundamental fear being expressed is of regression to a more “primitive” state, especially through miscegenation.

Now, I love me some cosmic horror. But, IMO the best way to use cosmic horror is to deconstruct his writing and make something better out of the good parts.
I would not recommend Lovecraft to impressionable readers, but I think reading Lovecraft critically can help dissect racism & misogyny at their psychological root and therefore serve a useful function for careful readers.. Y College DM is actually an English professor who has done work on that with Lovecraft and Howard.
I mean to each their own, but the thing is it NEVER gets scary. it does not slow burn toward anything horrifying. At least IMO. Not like Color Out Of Space, which I think is legitimately disturbing, or Herbert West, which (while being blatantly, disgustingly racist) is actual horror.
I do not really ever feel scared with Horror stories, personally, the genre doesn't really float my boat as a whole. Lovecraft is interesting to me for his prose and the raw energy with which he communicates his own fears, whi h is interesting.
 



Here's an interesting idea: could you run a D&D campaign in a DoD without telling the players and have it be a slow reveal? Would that work? Would it be fun?
You can. I find that Ravenloft (and really, any campaign setting) works best with player buy in. Horror is something a player has to be comfortable with and they have to be willing to play in a setting like Ravenloft. I'm sure if you pitched the game as a horror game and slowly pulled back the curtain to reveal they are in the Mists, you could do it. But I wouldn't sell it as your typical kitchen sink setting and then surprise them game one being struck in Barovia. Not unless you have very open or forgiving players.

(Though I don't think that's unique to Ravenloft. I wouldn't do that with Spelljammer or Planescape either, for example.)
 

You can. I find that Ravenloft (and really, any campaign setting) works best with player buy in. Horror is something a player has to be comfortable with and they have to be willing to play in a setting like Ravenloft. I'm sure if you pitched the game as a horror game and slowly pulled back the curtain to reveal they are in the Mists, you could do it. But I wouldn't sell it as your typical kitchen sink setting and then surprise them game one being struck in Barovia. Not unless you have very open or forgiving players.
Yeah, you'd definitely have to let everyone know it's a dark and horror-adjacent game.

And I would probably create a new domain from scratch, one that's larger than the ones in Van Richten's, so that the players don't perk up and say "wait, the entire world we know is a castle, two towns, and a spooky forest? Guys, we're in Ravenloft."
 
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Yeah, you'd definitely have to let everyone know it's a dark and horror-adjacent game.

nd I would probably create a new domain from scratch, one that's larger than the ones in Van Richten, so that the players don't perk up and say "wait, the entire world we know is a castle, two towns, and a spooky forest? Guys, we're in Ravenloft."
The only official domain I could argue you could get away with it in is Classic Darkon. It's massive, has dozens of towns and cities, a variety of biomes, and enough stuff to do you could theoretically adventure for a while without worrying about Azalin. However, it's pretty well known and the gig is up when they hear about Ole Azey Rex
 




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