Cthulhu d20 -- Is it worth it?

One nice thing about the D20 book is the information on doing a DnD CoC crossover game.

I think it's more than nice! In fact, I think it's one of the great strengths of d20 CoC, particularly if you already have Chaosium's CoC, and it opens up so many cool options:
  • Playing on the Dark Side -- All Clerics are insane cultists of Dark Gods.
  • Playing on the Not-So-Dark Side -- The Cthulhu mythos is a pantheon of Dark Gods in an otherwise normal campaign.
  • Pulp Sword & Sorcery -- There are no D&D spellcasters. Use the CoC magic rules (with Sanity loss and Ability Drain) instead.
 

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d20 CoC is worth getting. It has a decidedly different feel to it than the Chaosium version, but don't ask me what the difference is, exactly. I can't really explain it. Monte Cook's work on it is evident, though, and since I'm a fan of Monte's stuff, that could be it.

Does d20 CoC add to the game? Depends on how you look at it. The d20 version adds a bit more in the way of structure, and makes the PCs a little less helpless than the Chaosium version. At least, that's how I see it.
 

D20 CoC is the cat's meow, folks. All of the ease of play that D20 allows, all of the horror goodiness of CoC and its compatibility with D&D makes Hyborian fantasy's darker side finally able to come out and play in a meaningful manner. It's all good all around.
 

Anything that can bring about interest in the Cthulhu mythos is a good thing.

Anything that can bring about Cthulhu himself is a bad thing.

'Nuff said.
 


One thing I'm surprised no one has mentioned yet is the fact that D20 CoC is the first book (AFAIK) to provide actual rules for classless D20 gaming, as well as rules for firearms. Even those not interested in the Cthulhu Mythos itself could use the book as a basis for a modern D20 game (that is until D20 Modern itself comes out), so that's something else to take into consideration.
 

SurfMonkey01 said:
I've been looking at this book since it came out, and part of me really wants it, but part of me feels that d20 isn't right for CoC.

The only reason I'd want it is for the stats. But I'm not going to pay, what is it, 40$...? Forget it. I'll wait until my buddy buys it, and then photocopy em'.
 

The only reason I'd want it is for the stats. But I'm not going to pay, what is it, 40$

Bah. $28 on Amazon.com. Get together with 4 of your friends and shipping is free, and no sales tax either.

That's what we did at our gaming group.
 

Neowolf said:
One thing I'm surprised no one has mentioned yet is the fact that D20 CoC is the first book (AFAIK) to provide actual rules for classless D20 gaming, as well as rules for firearms. Even those not interested in the Cthulhu Mythos itself could use the book as a basis for a modern D20 game (that is until D20 Modern itself comes out), so that's something else to take into consideration.

The first classless, maybe. The first gun rules, not at all. From Deadlands d20 (19th century guns), Weird Wars(WWII era weapons), Spycraft(modern weapons), Dragonstar (sci-fi weapons), Fading suns (low tech sci-fi weapons) your have a lot of fiream rules...
 


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