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Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
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<blockquote data-quote="Cultsbane" data-source="post: 8848256" data-attributes="member: 7037457"><p>Extremely quick summary of the first campaign module (apologies that I didn't include this earlier) - Total play time was 15 hours, 22 mins, & 35 seconds (5 campaign episodes) </p><p></p><p>Basically a lot of planned additions got changed when we switched DMs. Although we kept things like bloodied, adrenaline rush, system shock, & the lore of the goddess Malenia </p><p></p><p>We stopped the Dockers from disrupting the Coaltongue launching by getting into a big fight, which Thamas requests we deliver a message to the Governor of Flint, Rolland (which we still haven't done yet). </p><p></p><p>Harkover Lee uses a lightning bolt & fireball combination to absolutely destroy these Danor splinter group assassins as they attempt to assassinate the king of Risur </p><p></p><p>We saved the king, but we ended up messing up against the Duchess bodyguards & losing the Coaltongue to an explosion from them. Which doesn't get the RHC to like us </p><p></p><p>Hops & Kelik observed this aquatic fey creature helping the Duchess, but they've yet to disclose anything about this </p><p></p><p>The assault on Yeezus island has some really good moments, especially combat. Especially the fight within the cave with these clay golems and air elementals, assaulting the fortress complex, & getting more magical items</p><p></p><p>Managed to fight, win, & capture Asrabey against all the odds stacked against us (which I'm sure will have no repercussions at all to the overall plot) </p><p></p><p>We're actually all in agreement as a party that the Feywild has legitimate concerns against the technological advancements of Risur</p><p></p><p>Our success on the island prevents a Risur - Danor war and puts back on the good side of the RHC</p></blockquote><p></p>
[QUOTE="Cultsbane, post: 8848256, member: 7037457"] Extremely quick summary of the first campaign module (apologies that I didn't include this earlier) - Total play time was 15 hours, 22 mins, & 35 seconds (5 campaign episodes) Basically a lot of planned additions got changed when we switched DMs. Although we kept things like bloodied, adrenaline rush, system shock, & the lore of the goddess Malenia We stopped the Dockers from disrupting the Coaltongue launching by getting into a big fight, which Thamas requests we deliver a message to the Governor of Flint, Rolland (which we still haven't done yet). Harkover Lee uses a lightning bolt & fireball combination to absolutely destroy these Danor splinter group assassins as they attempt to assassinate the king of Risur We saved the king, but we ended up messing up against the Duchess bodyguards & losing the Coaltongue to an explosion from them. Which doesn't get the RHC to like us Hops & Kelik observed this aquatic fey creature helping the Duchess, but they've yet to disclose anything about this The assault on Yeezus island has some really good moments, especially combat. Especially the fight within the cave with these clay golems and air elementals, assaulting the fortress complex, & getting more magical items Managed to fight, win, & capture Asrabey against all the odds stacked against us (which I'm sure will have no repercussions at all to the overall plot) We're actually all in agreement as a party that the Feywild has legitimate concerns against the technological advancements of Risur Our success on the island prevents a Risur - Danor war and puts back on the good side of the RHC [/QUOTE]
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